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Topics - Roran Hawkins

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Helpline / Recovering a publication
« on: January 10, 2017, 07:51:48 PM »
So I had a publication passed on over generations of my characters, the Ascalonian Book of Laws. I wanted to check it recently but discovered that my slumbered characters don't have acces to it. Is there a way to recover it somehow? I'm now travelling to my old power hub to see if it's still there, as over four versions were published there.

Dungeons / Update feedback
« on: August 08, 2016, 12:59:36 PM »
So far I've noticed nothing new yet, but we're only in round one. First problem is that there's a massive amount of script in the background of the page that's cluttering UI.

...Strict Standards: Declaration of BM2\DungeonBundle\Form\TargetSelectType::configureOptions() should be compatible with Symfony\Component\Form\AbstractType::configureOptions(Symfony\Component\OptionsResolver\OptionsResolver $resolver) in /home/maf/symfony/src/BM2/DungeonBundle/Form/TargetSelectType.php on line 47...

Off-topic Chat / Trait derping
« on: June 19, 2016, 01:14:54 PM »
I just realised my 'Tricky Duelist' character has never won any of the six duels he's fought so far  ;D  One day traits will work, and I WILL EXTRACT VENGEANCE!

Conduct & Design Discussion / Updating lists no longer works?
« on: May 31, 2016, 12:03:35 PM »
I'm trying to allow one of my characters into an existing permission system by adding her to a list that has these permissions, but every single time I update this list with her included it doesn't actually save. I CAN create a new list with her included, but I don't think updating the permissions on every single settlement of three characters with a new list is an intended feature.

Rage Zone / Fix the fucking game
« on: May 30, 2016, 06:58:24 PM »
Like seriously oh my God I cannot properly express how pissed off I am. I attack a noble with some archers and order him to surrender; What is this? The option to surrender was removed at some point? Well, let's hope I TAKE HIM A-FUCKING-LIVE because just for once evade doesn't make life a fucking hellhole.

Nope. When you can TRAIN your men by the FUCKING hundreds to a gazillion fucking experience by attacking lone nobles, JUST THIS FUCKING INSTANCE I instakill the guy I needed alive WHO WAS LITERALLY TRYING TO FIND A WAY TO SURRENDER.

This barebones fucking shit is driving me fucking insane.

Realms Chat / Magvel
« on: May 05, 2016, 06:28:04 PM »
Is this realm dead? In either case, Original Magvel land seems to be gobbled up by independant and non-independant nobles.

Helpline / Cannot swear oath of fealty
« on: April 17, 2016, 03:51:11 PM »
I don't get what I'm doing wrong. I have two landless, independant nobles standing TWO yards from eachother in a field, but neither can swear fealty to the other.

Because they have no land? That'd be sad.

I have come to realise in our current conflict with the Hawks that warfare dramatically favours the more active side. Given the current game mechanics, the most active realm in a fight that is not completely lopsided to begin with will win the fight unless they get really unlucky.

To give an example;

In the current war we have roughly 1500-3000 Hawks soldiers roaming about inside Ascalon. We have some watchtowers, but not everywhere, and they are literally invisible to us. They keep moving out of range of watchtowers, it's as if we are hunting the very wind itself. Every so often they pass close to settlements which we intend to defend and if they spot a weakness they quickly strike and TO the region.

Since they are invisible to us, our retaliation is late at best. At this point they will have moved on invisibly as before, or they will target individual players arriving first in said settlement. Given their higher activity levels, they can engage in a small-scale battle, win, inflict casualties, and retreat, all before that player has even logged on (me).

Despite that we should have almost double their local troops (estimates of course, since I've only ever seen 300 real troops in one place at the same time and they're invisible the rest of the time, they might very well have 5000 men and there'd be no way I could tell) we cannot win against them unless by some streak of luck.

I understand that guerilla warfare is a valid strategy, but keep in mind here that they are doing guerilla warfare in MY own lands. Since they are invisible and uncatchable they can strike wherever they want to and expect minimal initial opposition. By the time a defence is organised they will be at the other end of the kingdom, because they can move away after the fight as soon as the battle is over, and not several hours later as in my case. They don't need to care about knowing the terrain, about supply lines, about travelling in enemy territory,because game mechanics allow them to do so.

The only way to defeat this strategy in the current form I have come to understand is not to defend your lands and hunt them down here, but to force them to defend their own by executing the same tactic or by staying in a single large group of combined armies, which moves very slowly and can easily be starved to death with relatively mild effort.

It's not being a problem right now because our enemies don't intend to destroy my kingdom or capture a lot of land, but we are quite literally at their mercy. There is virtually nothing I can do to catch them or stop them, except by ignoring them. Since I have no idea how many of them there are, I could very well be ignoring enough men to easily take my capital region with massive fortifications and a sizeable garrison.


The Hawks are toying with us because De-Legro doesn't want this to be a destructive war, because game mechanics vastly favour his realm of highly active players in a warfare situation like this.

Conduct & Design Discussion / Changing character name after death
« on: November 13, 2015, 11:33:45 PM »
I'm suggesting this purely based on egoistical motives, but I think it would be nice to be able to change a character's name once they died. Kings for example weren't named or known by their numerals during their own lifetimes (I believe) and it'd be cool to be able to rename successive dead kings with numerals.

Conduct & Design Discussion / Supporting noble doesn't work vs a settlement
« on: November 04, 2015, 08:34:27 PM »
I have ordered two of my characters ( and to automatically join all the battles of a third character (

Yet when this third character attacked a nearby settlement, neither other character automatically joined the fight like they would have against another player, not even after several movement and thus update ticks.

I assume this is a bug or an oversight then?

Rage Zone / Character death equals troop disbanding
« on: November 03, 2015, 11:33:44 PM »
So when assaulting this fortified town controlled by a fucknig slumberlighted noble I gathered an army of almost 1200 men, mostly heavy infantry and longbows. Two of my characters died, each controlling 100 heavy infantry.

I just lost half of my heavy infantry because I had to waste a shitton of resources taking some shitty fucking town from a fucking slumberlighted dickhead. Nevermind the heavy casualties I already expected to take. Of the nearly 1200 initial men I easily lost nearly 500 men killed or auto-fucking-disbanded, and another 132 wounded, of which roughly a third won't survive either.

Thanks to fucking auto-disband I fucking suffered 50% casualties amongst my heavy infantry veterans in retaking a fucking slumberlighted shitty ass settlement.

Helpline / Double battle bug
« on: October 31, 2015, 12:06:39 AM »
After blockading the area around a small settlement and catching the sallying out owner in battle, two identical battles now exist, one where I have engaged the trapped noble in a blockade-started fight, one where this noble has attacked me.

Since my nearby allies who auto-joined every fight that started only joined one of those battles somehow, this means that there are now two identical battles going on, one where I am alone against the full enemy force which is done a lot sooner, and one where I am supported by my allies.

I hope you see this bug in time Tom, I'd hate to lose half of my army to a bug.

Character in question is:

Conduct & Design Discussion / Travel time no longer displayed
« on: October 17, 2015, 12:57:49 PM »
When clicking the 'set travel' button you are no longer given an estimation of how long it will take, making deciding to use the roads or travelling as the bird flies rather difficult.

General Discussion / Second Royal Ascalonian Tournament at 7-30-1
« on: October 07, 2015, 10:57:36 PM »
At 7-30-1 a great international tournament shall be hosted at Arescod, the capital of Ascalon, hosted by King Roran of Arescod. So far there's been surprisingly much response in-game, but I wanted to broaden the medium so here you go. The tournament is open for all to join and participate, so long they can afford joining and losing.

Realistically speaking, the actual date of the fighting will probably be a couple of weeks later to accomodate for inexcusable latecomers.

Because I'm rather lazy, I'm copy-pasta'ing the original message.
Greetings my lords, my ladies,

I wish to announce the Second Royal Ascalonian Tournament. This tournament shall be held at [s:2410] at the date of 7-30-1, and all recipients and their realm members are invited. The tournament is hosted to commemorate the 6th anniversary of the rebirth of the Kingdom of [r:81] after the Cataclysm in a chivalric tradition.

The tournament shall consist of single duels with a single second one secondant aiding the first one in his duel. The different contestants shall fight in a bracketted competition untill a champion has been found, aswell as a third, fifth, seventh place and so on. Those who wish to attend are to arrive at [s:2410] at least a week in advance, 7-29-1, for organisatorial reasons. They are not expected to bring any soldiers or retinue past a herald, priest and prospector, as any secondants will be provided by the host. In addition, a tiny gold sum of 5 gold pieces shall be paid by each competitor to allow entrance to the tournament, as a sign of respect to the host and his peers.

In the event that a duel is not decided within a single round of combat, new secondants shall be supplied if necessary and fighting may begin anew. To decide troublesome duels where a clear victor cannot be found, let it be known that an opponent who is captured loses to one who routs, who in turn loses to one who retreats, who in his turn loses to one who is wounded, who loses to one who is healthy and victorious.

The champion of the tournament will win eternal glory and a respectable gold prize of 2000 gold pieces. The second place will earn a sum of 1000 gold pieces, and the third place shall earn 500 gold pieces. Dependant on the number of contestants lower-ranked contestants may also receive a gold prize, but that is yet to be seen. In addition, every man who wins a duel against his opponent wins his adversary's steed and armour, symbolically represented by a sum of 50 gold. As a result every time a duel is fought the loser pays this sum to whoever bested him. Dependant on the skill and chivalry shown in unique duels, additional gold prizes may be awarded to both competitors for their valour.

All those who wish to attend are to reply to this message that they will do so. All those who wish to spectate are to do the same.

(OOC: Those who wish to attend shall be included in the final tournament conversation without actually having to travel there. Yes, it's a bit cheating, but otherwise it's too much of a hell to organize given food supply. I will make a list of everyone who PARTICIPATES and everyone who SPECTATES. Feel free to leave this conversation if it doesn't interest you. Above all this is a roleplay event, interaction meant to breed further interaction. Hence why literally everyone in my contact list is invited.)

* Lady Cerys Gwydion of Mercia
* Count Maximilian Varos Aurea of Ascalon
* Baron Gilfraen Estebarre of Ascalon
* Prince Richard of Arescod
* King Roran of Arescod
* Prince Henry of Arescod
* Princess Catherine of Arescod
* Sir Torvaldr Haakonson of Ascalon
* Sir Nino Alexandre de Renais and Fox of Renais
* Countess Rhea Wyvernknight of Ascalon / Sir Proteus Wyvernknight of Ascalon
* ? of Eldamar
* Lady Lysandra Gault-Moore of Arrakesh
* Lord Hector Mcloud of the Imperium
* Baron Chilperic Ratharing of Arrakesh
* Baron Seddick Van Ness of Black Blag
* Lady Branwen the Bold of Black Flag
* Caran Kommagene of the Erstes Imperium
* Edmund Corwallis Figglebog of the Erstes Imperium

Duke Aldric Fox of Mercia
Lord Janshai Geddy-Letholdus of Eldamar
Duchess Vanessa Calinus of Ascalon
Duke Andrew Calinus of the Grand Fate

Dungeons / Critical failures, when people rolled natural 1
« on: August 26, 2015, 02:42:28 AM »
I don't think this needs much more explaining...

Catherine laughed at her partymembers one by one attempt to reach the treasure at the bottom of the pitfall trap, surrounded by pointy metal stakes. One by one they failed to negotiate the climb in their armour and were badly bruised if they were lucky when they landed atop of the spikes. Their expensive white armours caught most of the spike's tips, but of course, one could not expect to not feel some discomfort after such an ordeal.

Escorting the harmed lot outside, she made plans for a new attempt to negotiate a different section of the caves.

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