Author Topic: A Not So Quick Question  (Read 5499 times)


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Re: A Not So Quick Question
« Reply #15 on: May 26, 2017, 05:09:43 PM »
Well, in light of the fact in the TODO list there is the objective for a 9 slot system , I propose a slightly more simple system: primary weapon ( axe, spear, halberd, mace, bows), secondary weapon  (swords/javelins), helmet, shield, armor, mount. And yes, some weapons should have various degrees of effectiveness depending on what they hit. For example, maces will be most effective against armored units, if not at killing them, at least at wounding and damaging their armor, cavalry with spears will get a bonus in the first melee phase to simulate a counched charge, infantry with spears/halberds will be more effective and less vulnerable against cavalry etc.

As for the economy, I agree that stone should be a resource available and that there should be individual items and not hours. Also there should be a proper taxing mechanism and gold should have more uses than just for hiring mercenaries.  For example, you can use it to fund various buildings to improve production or to motivate your builders to work faster.

Finally, there should be a duel option for FOs, either as a friendly match or a fight to the death, with a combat system similar to the one used in the dungeons.