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Messages - cenrae

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Dungeons / Loss of Health after exiting
« on: August 27, 2017, 05:26:27 AM »
So I had 10 health when I exited of my own will. Not forced out. Now I have re-entered the same cave after the party has left the dungeon and now I have 1 health.

Also I had another character in a different dungeon that entered by himself. no others joined. When I had him exit his status changed to seriously wounded. This character did absolutely nothing except try to begin exploration as a party of 1.

General Discussion / Re: Wiki
« on: August 26, 2017, 08:01:56 AM »
Understood. Thanks for what you are doing already.

General Discussion / Wiki
« on: August 25, 2017, 06:45:50 PM »
So with the server move we can now link to the wiki is that correct? And if so how do you manage the links within the game?

Bug Reports / Re: Dungeon not working
« on: August 23, 2017, 08:04:31 AM »
confirm its fixed.


Bug Reports / Re: Dungeon not working
« on: August 23, 2017, 07:53:50 AM »
Error Unknown "dungeoneventfilter" filter. Did you mean "dungeonEventFilter"?

It is year 14, week 57, day 2 in the world of Might & Fealty
5 hours, 7 minutes until next day change
server time: 00:53

Think cred and I are in the same dungeon cave...

General Discussion / Re: Things to Do
« on: August 05, 2017, 01:00:54 AM »
Very much like the hunting idea.

Conduct & Design Discussion / Re: Slumbering nobles
« on: August 04, 2017, 04:46:20 PM »
Character 1665 who is alive can see several if not more contacts when creating new messages that are dead. Such as [C:1739 and C:372]. All three of these are my own characters.

Conduct & Design Discussion / Re: Slumbering nobles
« on: August 03, 2017, 06:39:33 AM »
In a related topic why are dead still on your contact list but then do not show up when you search for them to get their character number?

General Discussion / Re: Things to Do
« on: August 03, 2017, 06:37:47 AM »
TO be able to generate NPC like events to help facilitate the Quest system. I see the quests like the bulletin boards in Witcher 3. Some monsters in the area that needs killing. A peasant needs saving. that sort of thing.

Conduct & Design Discussion / Re: The Next Big Change: Buildings
« on: July 10, 2017, 05:06:12 AM »
I think this is a great idea. Multiple buildings could replace the existing build focus system as well.

Would this be a possible foundation for developing additional villages within a region other than the main settlement?

Bug Reports / Assigning soldiers
« on: June 30, 2017, 07:42:11 PM »
Today I no longer see the drop down iron on my character soldier page to retrain resupply set as militia etc.

Also I tried to join a battle and only got a blank page. The battle was inside a wall however and I was not. So that might be why.

Not sure how big reports work now as it's been a year since I have done one.

General Discussion / Re: Quests
« on: June 29, 2017, 04:39:08 PM »
Well Ill have to give it a try. Something simple....

General Discussion / Quests
« on: June 28, 2017, 11:44:21 PM »
Has anyone had any luck in implementing aquest ? I'd like to do something but was looking for feedback.

General Discussion / Soldier Experience
« on: June 18, 2017, 10:53:30 AM »
I remember a long time ago Tom said when soldiers got around 20 experience their survival rate greatly increases.  Has anyone experimented much with soldier experience? When do you think it's best to train into calvary or say plate for example?

Conduct & Design Discussion / Re: Train to None
« on: June 18, 2017, 03:55:50 AM »
Yes I agree.

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