1
Conduct & Design Discussion / Monsters, Dungeons, and Brigands
« on: August 02, 2017, 03:09:27 PM »
So it was kicked around in IRC, but I think it's a gold idea. Combine brigands/dungeons, convert dungeons to a brigand estate, and shackle the brigand character to the the nearby regions of the dungon. The brigand has an estate with a bit of defense, a production site, and the dungeon has a reason to be cleared. Then turn the brigand and troops into monsters.
Ideally, piggybacking off some of the monster dungeon thread, make brigands into fantasy creatures and such. Brigands would have different 'classes', the class and location would still be a 1-slot-per-account random draw. Necromancers, beastmen, and dragons....popping up among the demi-gods as they try to rule over humanity...their lairs and crypts needing to be dealt with or they become lords of their domain. It can go Hesoid, Tolkien, or any lore you want to draw from.
Might change the game dynamic a bit much, but it would be more robust.
Ideally, piggybacking off some of the monster dungeon thread, make brigands into fantasy creatures and such. Brigands would have different 'classes', the class and location would still be a 1-slot-per-account random draw. Necromancers, beastmen, and dragons....popping up among the demi-gods as they try to rule over humanity...their lairs and crypts needing to be dealt with or they become lords of their domain. It can go Hesoid, Tolkien, or any lore you want to draw from.
Might change the game dynamic a bit much, but it would be more robust.