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Topics - Daimall

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Rage Zone / New character abuse
« on: February 11, 2016, 08:27:50 AM »
Apparently, somebody created characters 6846 and 6847 for the explicit purpose to attack one of my characters to make him run out of money to pay for my mercenaries so they desert before the main battle starts. I just can't find any other reasonable explanation why these 2 characters were created in a nearby town on the day I finished acquiring mercenaries then got sucked into a battle. While the main battle was underway, they suddenly appeared and received 1 medium infantry each from a nearby enemy noble gathered there and then attacked my character with 204 Heavy cavalry in 2 battles that were resolved in about 15 minute each. Now, I can be reasonably certain my character is going to die just because somebody on the enemy side really, really wanted to win at all cost with as little pain as possible.

Yes, my character apparently traveled away from the battle somehow after the evade failed for some reason but those characters were clearly created before I attempted to do so and would of likely done the same thing anyways.

What a community.

Edit: (Battles under 13453 and 13454 I think are the ID#s)

Conduct & Design Discussion / Send Scouts on scouting missions?
« on: February 05, 2016, 07:32:02 AM »
Perhaps there should be a way to send a number of scouts on scouting missions like on BM. I think one of the greater advantage of activity in this game compared to BM is that you can send an active player to scout ahead of the main force and he will likely stay safe and not get caught, as well as report back findings much quicker then a person that say, logs on only 2 or 3 times a day.

I was thinking of two ways to do this:

#1 The most BM-like way. Select a number of scouts and choose an neighboring estate or even your own if its a large one. Your scouts take x amount of hours to report and depending upon how many you send it will automatically mark last known positions of nobles they successfully spot in the targeted estate's region. Naturally the more soldiers a noble has the more likely they are to be spotted and the more likely how many soldiers they have is reported back.

#2 You are able to plot a scout(s) path like a Player character and tell them whether to stay at the end point for a number of hours or immediately recall them back to you when they are done with their route. You only get their report once they rejoin your troop. This adds an interesting element where enemy nobles can possibly intercept and kill them before they can report back. However, being scouts they are probably naturally difficult to detect. They can take advantage of watchtowers like any normal player's scout as they are passing by.

Obviously while the scouts are away in either way, the scouting player lacks their eyes for their more immediate view range until they come back.

In general I think this will help realms that have less active players fight on more even footing with those who have more active players, either on attack or defense.

Stories to tell / The Fishery of Agrigentum
« on: January 30, 2016, 09:22:18 PM »
This event occurred in December, but I figure I might as well get around to share it. Note that Agrigentum is a land locked province.


On his way back from his trade mission from the The Vale, Archon Levail Daimall received a report from Agrigentum so utterly mystifying, he was certain the messenger was paid off by some rival first one attempting to mock his intelligence of some sort. Nevertheless after giving the insolent messenger a good lashing, he picked up the pace with his retinue to hurry off to his capital to see if such a ridiculous report was actually true.

"What... Is this...?" Levail barely managed to sputter out his words as he gazed upon the scene before him.

"Can't you tell Milord?" the diminutive Guild Master said. "It is our grand new Fishery of course!" he eyes beamed with pride of him and his guild accomplishment.

Beautifully laid down walkways bordered the stream in front Levail with the fishermen hauling off their latest catch from the waters. Every mile there was a collection station in which by horse carriage, they transported the fishes over good country road to a building for processing before being sent off to the market. It was beautiful work, but…

“So tell me, Guild master, you had this done throughout the entire region?” the Archon asked quietly.

“Of course! Every stream, creek, pond with fishes we could find we had built roads and buildings to ensure the fastest possible means for fishermen to catch and have them ready to be bought in the market next day! I remembered his lordship was thinking of how to bring more food into Agrigentum and this will certainly help feed more people in this fine city!” the guild master nodded sagely.

“WHY!” Levail exploded, “Why you use all of MY precious wood and stone to build these extravagances for our small time fishermen! How could this possibly increase the amount of fishes we can catch from such small streams and ponds?! There is a certain limit surely in how much fish we can catch in these streams!” It had taken all his willpower to not wring the neck of the guild master, who had only meant to help his liege lord after all.

“But my liege!” the scribe, who had been quietly standing by his side, interrupted, “The figures here shows that after the ah… Fishery was built is that we had seen an uptick in the amount of food available to the region.”

Snatching the ledger out from his scribe's hands, Levail read the figures himself. After reading through it carefully, he had to concede that the guild master's claim was true and he could not detect any foul play in the books. Perhaps there were more fish in the water then he or the locals had realized before. “Very well.” the First One said as he shoved the ledger back into his scribe's hands. “I will overlook this… unauthorized usage of Archonate Timber and stone, but if you are to ever to do a project like this ever again, Guild master.” he gave the old man a pointed look. “You would do well to consult with me first.”

Storming off, Levail Daimall had to admit the commoner had done him a great service, but of course it would be dangerous for mortals to get an idea of doing something more complex then building a mill or a palisade, that could only lead to trouble more often then not. Perhaps later he can reward the guildmaster in private, but definitely not now.

Helpline / Roads working?
« on: December 07, 2015, 08:55:25 AM »
I think the recent server move also broke the roads as it doesn't seem to matter if I'm moving over dirt or country road or even no roads at all. It still takes the same amount of time to travel to Malham Moor to Agrigentum. Unless the estimated time to travel thing is broken.

Helpline / Heraldry Edit
« on: October 27, 2015, 05:11:44 AM »

I have played Battlemaster before and I have decided to jump into this one as well. I have been a F2P player all this time, but I liked BM alot and now I have disposable income I might as well donate to Might and Fealty and get a snazzy Heraldry! Unfortunately I forgot to give my Heraldry "shading" in my haste to finalize it and since I can't edit it myself, I was hoping someone can just add shading to it.

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