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Messages - Daimall

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1
Realms Chat / Re: Sarantian Empire
« on: April 07, 2016, 09:17:04 AM »
So I guess this realm is a thing again. What direction shall the emperor take in the south where the Dominate has failed?

2
Stories to tell / Re: Hawk - Archonian Dominate
« on: March 29, 2016, 03:52:35 AM »
The war from a story-point was interesting, but the actual prosecution and mechanical part of it I was done with it long ago as well. Its not easy to fight when the enemy has that much of an activity advantage, which limits and constricts your ability to do things.

Plus, wasn't this the kinda war you wanted to see more often stue? Limited wars that don't involve the destruction of one party or the other? The Dominate lost a few estates, nothing that signals on its deaththoes as a realm. Continuation of the war would of probably just made it more total, especially considering the majority of both sides were already tired of fighting so it seems. Peace can have its own stories as well, especially right when things are being shaken up after a war.

3
Rage Zone / Re: New character abuse
« on: February 12, 2016, 01:36:55 AM »
I did not know Mercenaries demanded gold per battle as well, Weaver. I knew they probably demanded gold per week, but there is no mention of mercenaries as far as I know in the manual so I got myself stuck in a situation where I could not really afford them since its not mentioned at all on how I pay for their services after I hired them.

I will admit that I did spawn a new family member into the war when the south got invaded, but in my defense I had been planning on introducing her for awhile and I had her created before the war even started and I do not plan for her being "disposable" I guess in a gamey sense. Invasion seem to be good reason both meta and rp wise for her to come in and is plausible. I think Tom did mention its okay to have relatives for "emergency" situation within reason, but I guess this all ends up being a code of conduct issue.

Anyways, I received a message ingame from the character in question who did this act. I am a bit leery of buying the explanation given, but I guess it does sound plausible enough that a series of coinciding events lead up to this debacle. Anyways I had already found these wars to be rather aggravating rather then fun and this incident just pushed it further into the red zone. I can see why people rather not fight wars at this point compared to say BM.

4
Rage Zone / Re: New character abuse
« on: February 11, 2016, 11:35:59 AM »

There was and is a Black Forest noble in the vicinity, but I though it was one of Toms characters.

Still, I swear that those new characters did not have troops as they approched the battle. I checked them as I was suspicious of a "new" player wandering 2 new characters next to a big developing battle. Too bad I did not save screenshots though.

Since there were basically only Hawk nobles there, I am very ceartain it was one of them that handed off troops to them. I will not rule out that prehaps somebody used another character to hand them troops as they exited the slumbering settlement, but the circle of information of who could of known that I had powerful mercenary troops were limited to whoever the Hawks scouts reported to and the upper circle of AD.

5
Rage Zone / Re: New character abuse
« on: February 11, 2016, 10:59:44 AM »

The player claims that they had no soldiers when they arrived, but were then given 1 soldier each from Hawk nobles. They knew these cavalry were mercs either through espionage (in AD it was only discussed in secluded groups) or OOCly.


What Tom needs to do is not just contact the player who created the throw-away characters, but also the player that has given them 1 soldier each.

No I am pretty sure they figured it out that while "sieging" the town I was in was that when I suddenly magiked in 204 heavy cavalry all of a sudden meant that I hired mercanaries and it was reasonable IC knowledge among the Hawks of that. Thats why I am very suspicious that it was a player from the Hawk faction. There was a Black Forest noble I think nearby for some reason, but I don't think he lost troops. Infact with the amount of nobles that poured in there it was very hard ICly to figure out who gave those troops to those characters.

However yes, Tom should know who gave the 2 new character troops to attack my character with, I would not be too suprised if they turn out to be the same player though.

6
Rage Zone / New character abuse
« on: February 11, 2016, 08:27:50 AM »
Apparently, somebody created characters 6846 and 6847 for the explicit purpose to attack one of my characters to make him run out of money to pay for my mercenaries so they desert before the main battle starts. I just can't find any other reasonable explanation why these 2 characters were created in a nearby town on the day I finished acquiring mercenaries then got sucked into a battle. While the main battle was underway, they suddenly appeared and received 1 medium infantry each from a nearby enemy noble gathered there and then attacked my character with 204 Heavy cavalry in 2 battles that were resolved in about 15 minute each. Now, I can be reasonably certain my character is going to die just because somebody on the enemy side really, really wanted to win at all cost with as little pain as possible.

Yes, my character apparently traveled away from the battle somehow after the evade failed for some reason but those characters were clearly created before I attempted to do so and would of likely done the same thing anyways.

What a community.

Edit: (Battles under 13453 and 13454 I think are the ID#s)

7
Conduct & Design Discussion / Re: What If ?
« on: February 11, 2016, 12:17:25 AM »
Having blocks of soldiers in like 5s or 10s sounds much better and make soldier lists much easier to handle.

8
Conduct & Design Discussion / Re: Battle System Q&A
« on: February 08, 2016, 11:04:02 AM »
Do cavalry fighting inside an estate (ie. 2 nobles fighting inside a city's wall) recieve a penalty to their performance or do they just act like any other normal field battle and be fully effective?

9
Stories to tell / Re: Hawk - Archonian Dominate
« on: February 08, 2016, 07:43:10 AM »
Southport has fallen and here Levail Daimall was in the north unable to protect his lands if Hawks expand their presence in the south. Out of all the Gens of the south, only Gens Favonius remained silent when Legio Meridianus issued the call to arms to the north. Levail was miffed by their lack of contributions and silence for the expedition north, but assumed at the very least it would be well protected from a surprise attack. Now even that has been proven false and Magnus Decimus Aurelius Gault had not even raised an alarm to the realm of an attack occurring in his lands under his stewardship. Damn that man! He certainly talked big, but in a time for valor and deeds he remains silent and inert. Still, this does not change the fact that he is far away from his lands and its unlikely that the Consul will have Legio Meridianus return home anytime soon to defend their charges. Local Dominate forces in the south were mobilizing, but Gens Forti militia will remain in place without a First One to lead them. He had a First One recently respond to his offer of knighthood for Gens Forti while he was away on campaign, but he is too new and untested, who knows if he will follow orders if suddenly given many troops to command or will he go rogue and attempt to start his own little kingdom in the chaos? He would be reluctant to place Ducal troops in the hands of other Dominate First Ones, no matter how trustworthy they were.

That left one other option, but... no, he can't ask of her to lead, she can barely even draw her bow without trembling! But what choice does Levail have if the situation in the South proves to be dire after all? Southport could be turned into an unassailable bastion or worst, to be a sally port for the Hawks to rampage from for months to come. Closing his eyes he pondered for what could of been eternity.


The Archon sighed.


"Ethan" he uttered to his startled scribe, "Prepare parchment, write to my sister. Tell her... tell her that her brother needs her to prove herself now." The message was soon written and whisked away on the Lendan Stone. Bowing his head, Levail prayed that she was ready for outside world.
 

10
Conduct & Design Discussion / Re: What If ?
« on: February 07, 2016, 09:25:59 PM »
Trade cost has no effect as of now, I am pretty certain.

11
Conduct & Design Discussion / Re: Replacing Gossip with GM complaints
« on: February 05, 2016, 08:49:30 PM »
I agree with Rathering, Gossip should stay as a RP kind of thing, but you should be able to report OOC gossip that break immersion. I am not sure of a OOC Complaint button, but I guess there should be some GM oversight of the game and this is probably the best system as of now to keep in line with the sandbox feeling.

12
Conduct & Design Discussion / Send Scouts on scouting missions?
« on: February 05, 2016, 07:32:02 AM »
Perhaps there should be a way to send a number of scouts on scouting missions like on BM. I think one of the greater advantage of activity in this game compared to BM is that you can send an active player to scout ahead of the main force and he will likely stay safe and not get caught, as well as report back findings much quicker then a person that say, logs on only 2 or 3 times a day.

I was thinking of two ways to do this:

#1 The most BM-like way. Select a number of scouts and choose an neighboring estate or even your own if its a large one. Your scouts take x amount of hours to report and depending upon how many you send it will automatically mark last known positions of nobles they successfully spot in the targeted estate's region. Naturally the more soldiers a noble has the more likely they are to be spotted and the more likely how many soldiers they have is reported back.

#2 You are able to plot a scout(s) path like a Player character and tell them whether to stay at the end point for a number of hours or immediately recall them back to you when they are done with their route. You only get their report once they rejoin your troop. This adds an interesting element where enemy nobles can possibly intercept and kill them before they can report back. However, being scouts they are probably naturally difficult to detect. They can take advantage of watchtowers like any normal player's scout as they are passing by.

Obviously while the scouts are away in either way, the scouting player lacks their eyes for their more immediate view range until they come back.

In general I think this will help realms that have less active players fight on more even footing with those who have more active players, either on attack or defense.

13
Conduct & Design Discussion / Re: Travel Speeds Poll
« on: February 05, 2016, 07:10:53 AM »
I agree with Dorian that I think travel times probably tick too fast.

14
Stories to tell / The Fishery of Agrigentum
« on: January 30, 2016, 09:22:18 PM »
This event occurred in December, but I figure I might as well get around to share it. Note that Agrigentum is a land locked province.

-----------------------------------------

On his way back from his trade mission from the The Vale, Archon Levail Daimall received a report from Agrigentum so utterly mystifying, he was certain the messenger was paid off by some rival first one attempting to mock his intelligence of some sort. Nevertheless after giving the insolent messenger a good lashing, he picked up the pace with his retinue to hurry off to his capital to see if such a ridiculous report was actually true.

"What... Is this...?" Levail barely managed to sputter out his words as he gazed upon the scene before him.

"Can't you tell Milord?" the diminutive Guild Master said. "It is our grand new Fishery of course!" he eyes beamed with pride of him and his guild accomplishment.

Beautifully laid down walkways bordered the stream in front Levail with the fishermen hauling off their latest catch from the waters. Every mile there was a collection station in which by horse carriage, they transported the fishes over good country road to a building for processing before being sent off to the market. It was beautiful work, but…

“So tell me, Guild master, you had this done throughout the entire region?” the Archon asked quietly.

“Of course! Every stream, creek, pond with fishes we could find we had built roads and buildings to ensure the fastest possible means for fishermen to catch and have them ready to be bought in the market next day! I remembered his lordship was thinking of how to bring more food into Agrigentum and this will certainly help feed more people in this fine city!” the guild master nodded sagely.

“WHY!” Levail exploded, “Why you use all of MY precious wood and stone to build these extravagances for our small time fishermen! How could this possibly increase the amount of fishes we can catch from such small streams and ponds?! There is a certain limit surely in how much fish we can catch in these streams!” It had taken all his willpower to not wring the neck of the guild master, who had only meant to help his liege lord after all.

“But my liege!” the scribe, who had been quietly standing by his side, interrupted, “The figures here shows that after the ah… Fishery was built is that we had seen an uptick in the amount of food available to the region.”

Snatching the ledger out from his scribe's hands, Levail read the figures himself. After reading through it carefully, he had to concede that the guild master's claim was true and he could not detect any foul play in the books. Perhaps there were more fish in the water then he or the locals had realized before. “Very well.” the First One said as he shoved the ledger back into his scribe's hands. “I will overlook this… unauthorized usage of Archonate Timber and stone, but if you are to ever to do a project like this ever again, Guild master.” he gave the old man a pointed look. “You would do well to consult with me first.”

Storming off, Levail Daimall had to admit the commoner had done him a great service, but of course it would be dangerous for mortals to get an idea of doing something more complex then building a mill or a palisade, that could only lead to trouble more often then not. Perhaps later he can reward the guildmaster in private, but definitely not now.

15
Helpline / Re: Unable to construct a mine
« on: December 17, 2015, 09:55:22 PM »
I initiated construction on 3081 and 3145 and once 3145 was done I realized that mines didn't enable metal extraction I tore it down and stopped 3081 mid progress.

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