Might & Fealty Community

Questions, Conduct, & Feedback => Conduct & Design Discussion => Topic started by: Tom on September 04, 2013, 12:01:32 PM

Title: New Map Graphics
Post by: Tom on September 04, 2013, 12:01:32 PM
I've started work on the initial map, and here is a sneak preview. It's not final, it's scaled down, it doesn't have rivers, yet, and for now it is concept art - I still need to feed it into the game itself ... but gosh is it beautiful:

(https://dl.dropboxusercontent.com/u/9638874/maf/map-preview.jpg)
Title: Re: New Map Graphics
Post by: Tan dSerrai on September 04, 2013, 12:15:18 PM
Excellent - it already looks polished! Should be included in the indiegogo campaign   :)
Title: Re: New Map Graphics
Post by: Tom on September 04, 2013, 02:06:22 PM
I'm actually working on a completely new map generator, one that would be a lot smarter, with population density higher near rivers and at the coast, etc. - fewer settlements in the desert, more closer together in the grasslands, stuff like that.

It's pretty damn complex, but I think this has massive amounts of potential since I work with real topographic data from the go.

Title: Re: New Map Graphics
Post by: Tom on September 04, 2013, 09:32:47 PM
Hehehe...

(https://dl.dropboxusercontent.com/u/9638874/maf/map-preview2.jpg)

This is the map above as the database sees it. Yes, I have successfully completed the first step in importing it into the database. It looks so tiny because this is a really large map. There are over 9000 settlements in this map, so the total population of this map would be around a million peasants.

It's not perfect, yet, but it was easier than I had expected to arrive at this point. Here is a zoomed-in view of a small part of the map. This image is in full resolution:

(https://dl.dropboxusercontent.com/u/9638874/maf/map-preview3.jpg)

Title: Re: New Map Graphics
Post by: Penchant on September 05, 2013, 10:54:10 PM
It certainly looks awesome.
Title: Re: New Map Graphics
Post by: Foxglove on September 06, 2013, 04:37:51 PM
It's stunning. Great work. Beyond the pure prettiness of the new map, I like that we now have a number of land masses and smaller islands. It makes the whole thing feel more like a world than just a continent.
Title: Re: New Map Graphics
Post by: Laurens88 on September 08, 2013, 07:03:57 PM
I was watching at the map with the soundtrack of 'Game of Thrones' on the background. Can't wait to start playing, the map looks stunning!
Did you take also create the continents with consideration of the Pangaea-rifting (real world supercontinent). Surely looks like all the Islands fit into one continent.
Title: Re: New Map Graphics
Post by: Mookzen on September 14, 2013, 08:51:09 PM
Do the islands mean we're getting sea travel and, perhaps, warfare ? Also, it looks great !
Title: Re: New Map Graphics
Post by: PanH on September 15, 2013, 08:27:42 PM
That looks great, and big.

And I guess there'll be boats or something like that, nice.
Title: Re: New Map Graphics
Post by: Tom on September 16, 2013, 12:12:41 PM
There will be sea travel and naval warfare, but it's not yet in right now.

But I always planned on having proper sea travel in this game, it was one of the first design decisions I made.
Title: Re: New Map Graphics
Post by: Tan dSerrai on September 16, 2013, 02:26:46 PM
Oh...yesss!
Again, compliments on the map - I love the fact that a 'functional information' already looks beautfiful in its own right.

And I am trying to imagine how the political map would look like in a world of that large scale. Combined with the fact that this neat 'border painting' - even if 'only' showing the topmost hierachies - will differ quite a bit from the _meaning_...for example, empire 1 is a loose confederation while empire 2 is a highly centralized entity. Or the fact that inter-realm warfare between its different parts will be possible. This map will be _so_ much different from our current reallife 'neat' nation-state maps....so you need quite a bit of background information to be able to interpret that map...and you can only gain that information ingame - and that only locally. I forsee the possibility of 'map guilds' gathering (and maybe selling?) political information....yeah!
Title: Re: New Map Graphics
Post by: PanH on September 16, 2013, 10:02:28 PM
Naval warfare. Can we have a bit more info on that ? Will it be like the land warfare (different units with training/equipment, etc ?) or something else. I guess they'll be faster than foot travel (makes sense to me, at least). And will boats be able to go on a river ?
Title: Re: New Map Graphics
Post by: Mookzen on September 17, 2013, 12:52:35 AM
Actually, I've been thinking about whether the vast increase in map size will make the individual provinces of the game lose much of their 'personality', as in seem the same and totally interchangeable, especially given the fact of representation as mere colored dots. For players to have a lasting connection with their lands, preferably, they need to somehow be more than just stats and dots in a network.
Title: Re: New Map Graphics
Post by: Stonedman on September 17, 2013, 02:42:17 PM
the new map looks really nice.
My one concern about this is what sort of limitations are there on a single player for example running 2-3 accounts with 100 characters and 100 feifs?
Get a few people like that in the game and it will suddenly become only accessible to a very small audience, from my first spell in the alpha, it's only fun / satisfying if you are running / defending / developing lands for yourself.
Title: Re: New Map Graphics
Post by: Tom on September 18, 2013, 12:52:12 AM
And I am trying to imagine how the political map would look like in a world of that large scale.

I imagine parts of the map will look much like the HRE:

(http://www.globalsecurity.org/military/world/europe/images/holy-roman-empire-1250-map-1.jpg)
Title: Re: New Map Graphics
Post by: Tom on September 18, 2013, 12:53:36 AM
Naval warfare. Can we have a bit more info on that ?

I can't give details because they aren't yet done.
Title: Re: New Map Graphics
Post by: Tom on September 18, 2013, 01:06:44 AM
My one concern about this is what sort of limitations are there on a single player for example running 2-3 accounts with 100 characters and 100 feifs?

First of all, that guy doesn't have a life. Second, he is still only one guy. He can't think of everything, and while I'm sure you can automate and script a few parts of the game, I'm working hard on making that give you very little advantage.

I'm not afraid of people like that. Let them come, let them fail. MaF is a social game, lone heroes will die.