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Gameplay => Realms Chat => Topic started by: Bubba on December 01, 2013, 07:33:10 PM

Title: The Paths of Prey -- Map Alternative
Post by: Bubba on December 01, 2013, 07:33:10 PM
Gunnar Redspear rested his weary feet in the cool waters of the northern sea, by the mouth of the great river. He had finally finished the long pilgrimage from one end of his far-flung folk to the other. They called that way the Paths of Prey.

Some men of great lore and runecraft swore on their spears that the name of the path derived from the old deer trails and migratory hunting routes that the pilgrim's road had been built atop. Gunnar's grandfather had told him of the nomadic hunting lifestyle that his grandfather's grandfather had lived long ago, following the thundering herds of deer and auroches along the entire length of the Path every year. A hard life of wandering! Now the northern people had learned the tricks of the southrons and begun to sow the earth with grain to supplement more localised hunting trips.

But whenever someone explained the name thus according to ancient history, there were always others ready to call him a lore-addled fool. The more that one sits at home reading the runes, the less sense he makes, they would laugh in scorn. Any nitwit could see why that road is called the Paths of Prey: do not the rich, teeming lands of the southrons lie beyond the Pillars, which form the southern end of the Path? Those southrons are the Prey! Quite simple!


Regardless of the reasons for the name, the path along the homelands of his people was a long one. As Gunnar massaged his aching feet, he cursed that his people were so spread out!





Here is an alternative placement for the Beta Realm. While the blurb above gives an RP reason, in fact, this alternative is proposed simply because more players want mountains. Therefore, we can string out the lands and place no emphasis on being compact. There are now five of nine realms with mountains.


(http://i.imgur.com/NCgyLIc.png)


First come, first serve! I still want dark red.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on December 01, 2013, 07:56:28 PM
I like it.

Blue along the lake.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on December 02, 2013, 10:26:27 AM
A spread out land actually makes lots of sense for a more primitive realm. Either doing it this way, or simply leaving a bit of space between the petty kingdoms would work but in game terms this is probably the best variant.


I'd take the yellow or white, but I'm not terribly picky about it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Stonedman on December 02, 2013, 01:17:14 PM
aye this looks pretty good.
something like the blue lands would suit me. couple grasslands, a forest and a hills makes for good balance, + room to grow into when accepting vassals to my little duchy.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on December 02, 2013, 01:42:28 PM
I also like that concept a lot. It give the additional oportunity to view for more lands once this will be availiable - instant friction between the clans!

I also like that the non-mountain bordering clans have more grasslands - and can therefore trade for metal. My only suggestion would be to remove the mountain from the blue clan. They have the excellent option to expand into the rich grasslands northeast.

As to prefered starting point - any seems fine. Actually I would be interested in the northwestern ones, red or green.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on December 02, 2013, 09:54:21 PM
My only suggestion would be to remove the mountain from the blue clan. They have the excellent option to expand into the rich grasslands northeast.

(http://i.imgur.com/G6OF4uC.png)

Evens out the advantage of Homeland F a bit more, since no one was hot to sieze the southernmost Homeland anyway. Now a metal-deficient new Homeland to the east has the old opportunities of Homeland F.

I also think Homeland I needs an added region to sweeten the deal--it is a  dangerous march, after all.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Stonedman on December 02, 2013, 10:10:31 PM
i'd happy take any of the lands with a mountain in them.


I would suggest Realm C holds the capital, as rich lands for developing a city and clear of border incursions.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on December 02, 2013, 11:07:21 PM
F still choice 1, then G or whatever.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on December 03, 2013, 01:57:39 AM
Oh I don't mind.  Where ever I am put is fine.  Perhaps just draw straws :-P  Unless everyone who WANTS a certain spot can come up with RP for why they have it?

The whole place is really scattered but I guess the point is for future expansion once things go live?
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on December 20, 2013, 07:11:00 PM
In whatever lands I have rule over I would very much like it if another player controlled a region or two of them as my vassal and I would do likewise for another.

My experience thus far in the alpha is less than favorable when you are part of a realm that is predominantly controlled by a single player and his multitude of characters. I want character interaction not a bunch of drones.

That said I have no plans to run more then say 4 characters in thus realm
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on December 20, 2013, 10:59:53 PM
Give me LOTS of land!!!!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on December 22, 2013, 01:51:53 AM
I would strongly prefer land near the coast,  as the whole RP history of the 2 noble bloodlines I will play revolves around one being a much more recent arrival from an exotic middle-eastish culture across the sea (significance given to the motif of seas and rivers), also some number of settlements to grow into as there are quite a few characters lined up for roleplaying. I think lands northeast of D (where the ocean meets the river) looks like exactly what I had in mind, or are the marked areas the only ones made available ? Obviously putting some thought into balance and all that.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on December 30, 2013, 06:40:50 AM

The only problem that I can see with that area is a fairly subaverage start. Woodlands are okay, but you'd really need a few grasslands to have the most options. That area is short of a good stretch of grasslands. And that's the main concept of the Paths... everyone gets a decent start.


Still, when I adventure into Photoshop next time, I will draw that area for you so everyone can see your claim.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on December 30, 2013, 10:15:43 PM
The only problem that I can see with that area is a fairly subaverage start. Woodlands are okay, but you'd really need a few grasslands to have the most options. That area is short of a good stretch of grasslands. And that's the main concept of the Paths... everyone gets a decent start.


Still, when I adventure into Photoshop next time, I will draw that area for you so everyone can see your claim.


You are right, if regions stay as they are now that particular start would likely be a crippling disadvantage, especially considering that there is no room for expansion, and the gimped economy would leave it open to quick conquest, that area in general is best as a continuation of a bigger domain. How about claiming some land to the left side of A, right across the river, going with the general theme of having a more spread out realm. Naturally a bridge would be one of the first projects undertaken. A much more balanced start I think and one that fits well, actually better than the one suggested before. Probably best to limit the 'layering' of players from the coast to avoid locking people in too much anyways.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 08, 2014, 06:40:42 PM
Welp, so much for this. The new terrain is so horrendous, I wouldn't really have the heart to aid the process of picking the "least bad" starting plots.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 08, 2014, 11:17:22 PM
If you want, you can move the entire realm east (near the lake) or south/west of the mountain range, where the terrain is quite excellent. I should add that when I say that I look at the food, wood and metal distribution maps which you don't have. Please keep in mind that the biomes alone don't tell the whole story. For example, the base food amount in grassland areas varies widely, the most fertile place has almost twice as much as the least fertile, even though on the map they'll look the same.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 09, 2014, 08:52:18 AM
Lemme put this here as well, since this is the original thread :)


I'd suggest we pick the area just North of the forest on the North shore of lake 3. Lots of grassland, woodland, some mountains, and access to mostly decent land in all directions. That'd be the area just South of the mountain range instead of just North of it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 09, 2014, 09:10:37 AM
Lemme put this here as well, since this is the original thread :)


I'd suggest we pick the area just North of the forest on the North shore of lake 3. Lots of grassland, woodland, some mountains, and access to mostly decent land in all directions. That'd be the area just South of the mountain range instead of just North of it.


The idea was to have a long distance between the 3 realms, this is far out of the area specified by Tom.


To be honest, not sure what to do with the current map, need to think this over. Fair to say that all the previous discussion and selection in this thread must be scrapped.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 09, 2014, 11:30:55 AM

The idea was to have a long distance between the 3 realms, this is far out of the area specified by Tom.


To be honest, not sure what to do with the current map, need to think this over. Fair to say that all the previous discussion and selection in this thread must be scrapped.


Actually, not all that far. A few posts up he said we could move the realm South / West of the mountain range. I'm talking about the area that's at the Southern tip of the mountain range, a bit of the forest South and areas on both sides of the mountain range.


It's a bit closer to the Alpha realm than I prefer to be honest, but the problem with the Northern bit is the apt name Tom has given it. Northern Wastelands. It could be fun to play there, but not with a realm that's capable of offering any opposition to the Alpha realm.


I'm attaching an image of the rough area I'm talking about. Could have some bits of the realm following the mountain range, other bits in the fertile grasslands, and lots of scrubland to the West which can be picked up eventually.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 09, 2014, 12:07:51 PM
I don't think you need to move all that far. Please don't think that only grasslands matter. You played most of the old alpha test without resource restrictions, but they are active now and you'll find construction coming to a crawl if you don't have wood, for example.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 09, 2014, 01:06:15 PM
Good thing, then, that the south has a giant swath of forest to help them build... and the north has those awesome scrublands that are worthless in any respect whatsoever.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 09, 2014, 02:02:03 PM
How about this bit? I drew in 10 5 province regions, clustered around the lake and down to the mountains. It's a bit short of mountain regions, and the North is short of wood, but not too bad area. I'd happily take the red spot for the Order, yes I'm greedy and want the 2 good cities but also picked some scrubland to make it up.


No big problem moving some regions around of course. More mountains, maybe leave scrubland in the middle of the realm and grab better regions etc. I have no idea how the metal and wood numbers will be since I can't see those numbers, but food wise it looks decent'ish.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 09, 2014, 02:44:06 PM
I complained my fingers to the bone on these forums, and I don't even get the awesome 2100 grassland? Methinks you are a king somewhat lacking in generosity toward those who have done battle in your realm's name.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 09, 2014, 03:32:43 PM
Good thing, then, that the south has a giant swath of forest to help them build... and the north has those awesome scrublands that are worthless in any respect whatsoever.

I know you don't comprehend that there is something inbetween "paradise" and "worthless", but scrublands are actually somewhere in the middle. Grasslands have tons of food but little in building materials. Forests have lots of wood but not as much food. Scrublands have some of both.

Also, after the rebalance, the best scrubland areas now produce more food than the worst grasslands. So its not entirely black/white anymore.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 09, 2014, 03:44:55 PM
I complained my fingers to the bone on these forums, and I don't even get the awesome 2100 grassland? Methinks you are a king somewhat lacking in generosity toward those who have done battle in your realm's name.


The 2100 grassland is actually in the unclaimed bit just North of the region I said I'd generously agree to steal :)


There's nothing wrong with moving one of the regions from the South up to the coast there. The only downside would be that the region would contain 3-4 grassland, 1 scrubland and 0-1 thin scrublands. It'd contain lots of food, but not much else. There's also almost no source of wood nearby, other than what might be found in the scrublands.


When I drew the provinces I just lumped togeather a bit of everything, I didn't really check the map for details beyond the biome. We could move the entire area to the South of the lake, towards the mountain range and as far West we're allowed to as well. Then we could gamble on being allowed to expand a bit that way to get our hands on wood. There's also the area just out of bounds in the North East that contains some more woodlands, so we could ask nicely if we can claim it and make the realm really snake it's way across the North.


I'm open to suggestions really. This was a 15 minute thing I tossed together in paint.net during a horribly boring meeting :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 09, 2014, 07:53:05 PM
Scarlet marks my potential claim. I insist on having the coast, as mentioned in previous posts ! Sure the good grassland is in there but also troubles with wood and metal and being layered by the rest of the realm, which is bound to make things difficult down the road. Can the following 2 options work ?


(http://i.imgur.com/OHyHKOf.jpg)

or

(http://i.imgur.com/QuyzLtk.jpg)


P.S. I don't mean to intrude on Bubba's plans but this is the only viable coastal area connected to the realm and the realm is set up in precisely the place we can all actually have some decent land.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 10, 2014, 07:27:05 AM
Ill take the yellow section to the west of the lake.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 10, 2014, 08:46:17 AM
I don't have any plans in particular. While I appreciate the rebalance of scrublands to be less worthless, I still think the new map is ugly and lacks the geographically interesting features of the original. The old map inspired stories in my mind; this map looks vomitous and repulsive. I'm rather shell-shocked and crestfallen. Not in the mood to pick.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 10, 2014, 09:41:37 AM
Don't feel bound by the area I picked, just because I picked it. I checked a few of the grasslands and they're decent or good, but if someone has different ideas feel free to toss em out there. In particular a loose confederation of tribes like us don't have to be as connected as I suggested, nothing prevents someone from snaking out somewhere and being barely attached to the rest.

One downside of my suggestion is that it locks a few of us in, little chance to expand unless land is taken from, or swapped with, neighbours.


I'm attaching a map where the claimed bits are marked. Feel free to add your 5 provinces to it, or let me know where you'd want yours. What I've done with the groups I made is pick 5 provinces, try to have at least 2 grasslands but spread the different kinds of provinces out amongst the clusters.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 10, 2014, 11:52:10 AM
Hi!

Am back again - I have added my claim to Zakaths map (cyan, in the southwest).

In addition I did add two more possible clans (green and dark purple) - mostly as a suggestion to keep a bit of space between the clans. This would allow each clan to expand - and would add instant friction as claims would overlap.

Lastly: How many clans do we have by now? looking at player numbers, it might make things more interesting if we have fewer clans (5? 6? 7?). It would be easy to add one more clan in the area north of cyan
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 10, 2014, 03:36:00 PM
Back to the drawingboard again :P


Any thoughts where we ought to pick our land? Personally I'd say between lake 1 in the East, the river Thyaton in the West, the coast up North and down to the river Noraillon in the South. Some extension outside that area would be fair enough, but gives us some natural borders for starters.


Given my pick I'd like the Southern bit of the river Thyhaton. A mountain, a forest and 3 grasslands. I can mark it on a map if we go for that area, but let's consider that general area before I start to mark maps :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 10, 2014, 04:39:51 PM
Oh, well, interesting new map. Almost every region is under 1000 population. All our familiar assumptions when picking good regions are now turned on their ear. I'm curious to see how that works out. As the old saying goes, less is more. Right?

The aesthetics of the map, from my point of view, are now quite nice. In the previous map, there were rivers running through thin scrublands in the north, and you could tell that a serious calculation error had distorted that map. Now rivers are once again a sign of fertility--as early human history shows that they should be! Sure, I could persist in saying that the original map had a certain sine qua non that continues to be absent... but i am testing everyone's patience enough already as it is.

While Mookzen has been dispossessed of his 2000+ monstrosity, I think he will like the forest near the river mouth, larger than most grasslands at 800 population, and there's a stunning 1000+ grassland just south of it. That's the brand new standard for "awesome" on this new map. If you have a plot that breaks 1000 population, that's a good catch.

At the source of the Noraillar River, there's a group of two unusually robust mountain regions of 500 population near a 900+ grassland which will set someone up nicely as a promising future smith.

As for myself, I'm thinking of settling the southern shore of the lake, on the Noraillar river, which is fittingly named the Northern Depression. Considering how depressing I am, that area of the map seems custom-made for me.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 10, 2014, 05:13:53 PM
As for myself, I'm thinking of settling the southern shore of the lake, on the Noraillar river, which is fittingly named the Northern Depression. Considering how depressing I am, that area of the map seems custom-made for me.

:-)

The name is actually due to elevation, just like The Pit further south-west.


I'm still thinking about how to add some elevation hints to the map. If anyone has an idea, let me know.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 10, 2014, 05:27:49 PM
Have we settled on a geographical location then?  I have refrained from looking too close until that is settled.

Briefly looking, I like the headwaters of the Thyhaton.  Seems balanced.  But I am still waiting for someone to make a beautiful map with wonderful colored lines to brighten my day with rainbows of humanity.



Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 10, 2014, 05:36:44 PM
Here would be a suggestion...should roughly fit both ideas of 'mountain folk settling along the river towards the sea' and 'first ones having arrived near the mouth of the river and settling towards the mountains'. Should allow all clans to expand and I tried to balance the bigger grasslands (along the river) with lack of wood to encourage trading right from the start.

Note that at first glance all types of land benefit considerably from being next to a river, gaining an additional 50-80% population.

I'd be interested in cyan or red though that is not fixed in stone.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 10, 2014, 06:27:57 PM
I'm going with Bubba's idea of settling the river-mouth. Also, turns out that region borders have no respect for the river, they go right across and make it really awkward, so I've taken some liberties, actually the one splinter settlement across the river with some land claimed on the other side, in addition to fixing all the cross-river border stuff, fits in with the RP of my characters.

By the way I think we should do the thing proposed before, pass the map along and everyone colors in the region he proposes to claim (just be sure to refresh the thread before posting to see if someone else has) and we have a chance to discuss it every step of the way (suggestions and/or complaints). Furthermore, as mentioned, its probably for the best to try and not lock people in too much, a free region here and there between the 5 'forbidden' ones (laws and all) will do the realm good.


(http://i.imgur.com/nypGln0.jpg)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 10, 2014, 08:04:18 PM
With the new realities, people will want homelands on rivers and coasts. I recommend these.


If you have your own preference, another version has the current claims on an otherwise blank map with region borders delineated.



Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 11, 2014, 07:46:11 PM
I claim the lands between red and black along the river.


Fabasho, Unasalida, Baruston, Vaiplumen, Risavis.



(http://i196.photobucket.com/albums/aa151/cenrae/Blank-Guided-Realms_zpsb42bb924.png)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 12, 2014, 01:42:00 AM
Personally I like the

Daithorick (Mountains at the headwaters of Thyhaton), Vacolos, Safagen, Goechretho, Chepelban...  That would be my first choice. 

No map from me showing where it is...   :-P I dont have anything to make one at home and photoshop is at work.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 12, 2014, 01:44:53 AM
:-)

The name is actually due to elevation, just like The Pit further south-west.


I'm still thinking about how to add some elevation hints to the map. If anyone has an idea, let me know.


Why not simply have topographical lines or something similar to show height?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 12, 2014, 02:43:17 AM
Because it doesn't fit the style.

I've added a bit of hinting now, with colour shades indicating elevation differences.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Penchant on January 12, 2014, 05:46:15 AM
Because it doesn't fit the style.

I've added a bit of hinting now, with colour shades indicating elevation differences.
I have to agree its a tough thing to come up with.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 12, 2014, 06:50:36 AM
Because it doesn't fit the style.

I've added a bit of hinting now, with colour shades indicating elevation differences.


Well perhaps you understand your color shade code but I do not see any intuitive suggestions to elevation on the map.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 12, 2014, 09:25:05 AM
Personally I like the

Daithorick (Mountains at the headwaters of Thyhaton), Vacolos, Safagen, Goechretho, Chepelban...  That would be my first choice. 

No map from me showing where it is...   :-P I dont have anything to make one at home and photoshop is at work.

(http://i.imgur.com/H5FQ3Id.png)


What's wrong with paint or gimp ?


Well perhaps you understand your color shade code but I do not see any intuitive suggestions to elevation on the map.


I believe its lighter color = higher altitude, its also much better than the nothing we had before. (lets not derail this)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 12, 2014, 11:04:01 AM

Well perhaps you understand your color shade code but I do not see any intuitive suggestions to elevation on the map.

It's just a bit of hinting. Mostly, it serves to break up the uniformity of the map a bit.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 13, 2014, 09:17:44 AM
The bit I was talking about is this set of provinces marked in blue.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 13, 2014, 09:48:31 AM
Seems like we have a dispute. That mountain-river region does look tempting, but were should remember that one can easily support a larger population in any of the mountain settlement with trade. Though to be fair claims have been made in order so Zakath's ought to be given priority, there is little to misinterpret, also fitting for a leader to have such regions.

Would the following be acceptable as an option to consider, Valast ? Good sized grasslands and a well above average forest, in addition to metal, also with potential to expand into the nearby mountains and profit greatly from trade, it is a good start indeed, or perhaps you would claim another ?


(http://i.imgur.com/KSn6YtH.png)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 13, 2014, 11:54:39 AM
I really should have uploaded a map with the claim marked rather than being excessively vague....but I had to spend the weekend trying the beta of an upcoming MMO. Still not over that kind of game, even at my advanced age :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 13, 2014, 03:05:47 PM
@cenrae:

Personally I like the idea of settling along the Thyhaton river towards the mountains while having the Noraillar as border. In addition, I think that having our clans grouped a bit more central would also be good - to make the initial expansion more interesting.

Therefore: Could you envision settling in the northern white area (just a suggestion) instead of your initial southern white area (which is south of the Noraillar)? It has 2 above average woodlands and 3 good grasslands. Alternatively it could be moved west one region, resulting in 1 mountain, 3 grasslands and 1 woodland.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 13, 2014, 05:31:02 PM
No conflict from me on the headwaters.  It is a good spot and a central location for Zakath.  I am not digging the area directly west of the mountains for a few reasons... but looking to the Northwest is alright.

First pref. is in orange however if everyone thinks that is too far removed from the others an alt. is shown in pink.

Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 13, 2014, 05:45:11 PM
So this is the current state of the claims (as far as I understand it - please correct me if I am wrong):

(Note that I would still suggest for cenrae to move a bit more centrally - but thats his choice)
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 13, 2014, 09:39:01 PM
My claim along the Noraillar is nearly no different than Bubba's we both have settlements on its south eastern shore. I simply have gone a little further.


I looked at the map a lot and thats about the only place I wanted to start out at.


Lets not forget there are still at least 4 others players to claim a petty kingdom.


Also I have my sights on the mountain to the east. As soon as that part is open Ill be moving some characters there.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 13, 2014, 10:25:23 PM
Keep in mind there's nothing wrong with multiple players being part of the same petty kingdom, might even have make it more interesting.


Speaking of, is anyone interested in being the junior or senior party of a petty kingdom?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 13, 2014, 10:59:02 PM
I would actually strongly suggest that sub-realms contain several players. Also, think about the whole hierarchy - there's your personal estates, your immediate realm, maybe some higher-level realms and then finally the big one.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 13, 2014, 11:37:52 PM
I imagined some of the petty kingdoms would band together into small realms naturally without deciding to start 'together'.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 13, 2014, 11:55:25 PM
Keep in mind there's nothing wrong with multiple players being part of the same petty kingdom, might even have make it more interesting.


Speaking of, is anyone interested in being the junior or senior party of a petty kingdom?


Zakath, absolutely Ill send you a character to serve as vassal. Ive said this before myself that I would want at least one other player in my starting area. After all thats the only way you can make a subrealm is with another player.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 13, 2014, 11:58:10 PM
I would actually strongly suggest that sub-realms contain several players. Also, think about the whole hierarchy - there's your personal estates, your immediate realm, maybe some higher-level realms and then finally the big one.


Tom it seemed to me sort of in the beginning that you might be setting up the realm levels. Is that incorrect?


If not then that pretty much means if anyone wants a named subrealm we need to vassal each other out to make it happen.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 14, 2014, 02:38:31 AM
No, you will be able to create sub-realms after founding one big realm.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 14, 2014, 09:04:26 AM
I would both like at least one, better 3 or 4 non-family characters in 'my' subrealm. And I'd like to have at least 1, better 3 of my characters in other sub realms.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 14, 2014, 09:49:54 AM
I'm not against having other players in my sub-realm, after the initial settling in period, but I would prefer it to happen naturally during play rather than arranged beforehand.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 14, 2014, 12:52:12 PM
I have my sights on the mountain to the east. As soon as that part is open Ill be moving some characters there.


Why would I allow you to block me from all good expansion, and take the mountain to my east? There is only war for you over there. I can call in allies, better watch your back. Also, since I can see my neighbour is to be a difficult and grasping one, I declare your homelands illegitimate and do not swear to uphold any laws pertaining to them.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on January 14, 2014, 04:12:58 PM
Initial friction is good!

Still, it should be possible to come to a compromise, Bubba - especially as so far noone was aware you did plan to expand that way. And as far as I see noone was or is out to block your expansion...
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 14, 2014, 04:19:04 PM

Why would I allow you to block me from all good expansion, and take the mountain to my east? There is only war for you over there. I can call in allies, better watch your back. Also, since I can see my neighbour is to be a difficult and grasping one, I declare your homelands illegitimate and do not swear to uphold any laws pertaining to them.


Har! I knew you would say that. LOL your past practices in the game and your 'recommended' starting areas all lead me to believe you wanted all the lands below the lake for yourself. That had a big factor in me choosing to start where I did. Heck I got starting position 5-6 and all the good spots were taken already.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 14, 2014, 08:07:59 PM
I have no problem with my family not ruling its own realm or sub-realm.

Why?

Because in the culture we have started... even an underling has the freedom to do, say, attack, and live... in what ever way he sees fit.  It may bring him to be at odds with other nobles or with the Gods, but it is his life to live.

My backwoods holdings would butt up against Mookzen.  He can be my sugar daddy.


Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 15, 2014, 05:17:52 AM
Har! I knew you would say that. LOL your past practices in the game and your 'recommended' starting areas all lead me to believe you wanted all the lands below the lake for yourself. That had a big factor in me choosing to start where I did.


Do you all see this scheming troublemaker openly declaring himself? This hare? This fox? This pregnant mare? This giggling fiend of Loki steeped in argr and feminine deceits? He chose a confrontation willfully in an era best served by cooperation! What is to be done with a man who goes out of his way to seek trouble? Only one thing. Give it to him.


My lands are not  the best, nor most populous already chosen. They have not well-balanced resources, nor the richest output of rare metals. There is no particular reason to seek this fight with me above others. Yet you have sought it with me, and declared openly your intentions as bad from the very first thought. So be it.


You better bring all your game. All of it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 15, 2014, 05:29:04 AM
Still, it should be possible to come to a compromise, Bubba - especially as so far noone was aware you did plan to expand that way. And as far as I see noone was or is out to block your expansion...


At least one person was aware: Cenrae by his own admission, and he set himself in opposition to me knowingly to create strife and disturb the frith of our good realm with his internecine troublemaking. He will not be swayed by any of your words, therefore I must ask for your swords in purging him and his degenerate people.


Root and branch.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 15, 2014, 07:06:55 AM

At least one person was aware: Cenrae by his own admission, and he set himself in opposition to me knowingly to create strife and disturb the frith of our good realm with his internecine troublemaking. He will not be swayed by any of your words, therefore I must ask for your swords in purging him and his degenerate people.


Root and branch.


Well i see no reason why you would not trample all over me as I wont play the noble swarm. But regardless I had no intention of being locked away in the corners of the realm with little for expansion until some distant time in the future that more land is opened up.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 15, 2014, 07:50:08 AM
Our realm is rather hollow at the moment. Much room was left for internal expansion. Any chosen location has room for expansion to some extent--and I am fairly certain that each subrealm expects to expand a little beyond its homelands already. Each person here knows which adjacent grassland or rich riverside mountain that he wants next. Knowing that, you should not pick fights.

You willfully chose internecine war. You chose knowingly and gleefully to weaken our realm against outsiders. That be on your head, trickster!

To be honest, the lands south of me aren't very good, except for the one extra 900+ grassland that I was hoping to get. Even the Wugoeschot riverlands appear to have no riverland bonuses attached to them. You have put yourself in an inferior start with a hope for expansion into inferior lands. I claimed enough decent areas to ensure that I can eventually conquer the one good grassland that you claimed. After I take that from you, you may do as you wish so long as you acknowledge my rightful rule, until the east opens up, and I crush your pathetic attempt to seize the mountain.

Tricksters and breakers of the realm's frith never prosper.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on January 15, 2014, 08:49:13 AM
All the while it's all sunshine and rainbows and jolly oh jolly cooperation at the coast.


P.S. looking forward to seeing what the rest of the band claim.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 15, 2014, 09:24:15 AM
Even the Wugoeschot riverlands appear to have no riverland bonuses attached to them.

I'm pretty sure they do. Don't forget that there is some variance within same biome types - not all grasslands are exactly the same, for example.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 16, 2014, 09:31:52 PM
Speaking of, is anyone interested in being the junior or senior party of a petty kingdom?

Ill be sending Rosdan Khet to serve with you in the order so think about what region you might like to assign to him.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 16, 2014, 09:35:46 PM
I'll be making Disarny into the capital, so take your pick of the rest for those who want to have a character in the order. There's 2 grassland, 1 woodland and 1 mountain to go. I'll demand tribute from my immediate vassals though, they don't get off scot free like the Petty Kings :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 16, 2014, 10:41:43 PM
I'd be happy to command you're mountain region for the order.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 03:34:43 AM
I would entreat the High Priest to weigh his options well and long before making promises of his own homelands.

It is honour enough to be part of the order. It seems crass and mercantile of certain well-known troublemakers to demand lands from the High Priest for what loyal families should beg without extra demands as a proof of our merit and worth!

I, Bastur, pledge a son to the order, demanding no lands in exchange in a base and unworthy manner, but seeking only the honour of the being among the holy confraternity itself!
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 17, 2014, 09:24:06 AM
I withdraw my request for a settlement within Zakaths initial regions. I totally forgot about simply being a knight as I was hoping to vassal out a few regions of my own to other players, thus that mindset. Im happy without a region.


It also seems to me that bubba wants to brand me troublemaker because I simply did not partake in one of his recommended starting areas and instead selected some choice regions near his selected start area that he desired to claim. My one settlement of just under 1000 pop to his claim of 2 similar ones, which he clearly intended to take and has openly declared he will.


All another reason for me to limit my characters in this realm to 3-4 as I initially intended after guided start is over with and put some characters in the other realms.


Dont get me wrong Im ok with a family feud but lets not automatically assume that every character a player plays will be of the same family. My Holy man has no affiliation with my clan.




Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 10:35:24 AM
That had a big factor in me choosing to start where I did.


Here is where you declared yourself a troublemaker, Cenrae. It's not what you chose, or where you chose, but rather the reason behind your choice, which was to cause trouble for me. By definition, this is troublemaking.


What should we call you, rather than a troublemaker?


I gave recommended starting areas for people who didn't want to draw their own borders and an blank map right beside it for those who did wish to draw. My recommended starting areas are very good. Better starting areas than your choice, which consists of the one good grassland, two thin grasslands, and two awful forests that you picked foolishly after discarding my suggestions.  All because you saw that I wanted an extra land on my borders. Most people here covet a few extra settlements on their borders when allowed to expand--it isn't the sin that you seem to think.


Yes, I will take your one good grassland. I say this openly because I do not sneak like a craven coward. You knew--by your own words--what you were doing when you chose that land. Choices have consequences. I openly tell you the consequences of saying "I picked these specifically because I knew you were expanding here" and thinking that makes me a content neighbour. You worked hard to earn the title of troublemaker. Enjoy it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 17, 2014, 12:36:22 PM
Please, let us not start to our federation of with a quarrel. Let the claims be made fairly and honourably, we will be ill served by internal strife at this time.


I would like to ask you, Cenrae, if you can find other good lands you might consider? I see some rich farmlands and woodlands up by the North coast, directly North of the lake. It offers much food and wood, with ample room for your karls and thralls to till the soil, and many opportunities for fishing. It is true that it is far from the mountainous regions, but with such rich lands trade for metals should be easily accomplished.



Strength of arms shows the mettle of a man, but no better burden may a man carry than common sense. Should your sword break, or your health fail, you shall still have your wits and wisdom.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 01:28:22 PM
Valast has already agreed to shift his claim over there. He wants the lands of Cabeley, Werollet, Daiwugen, Rulairoux, Chamalar to be exact. There's still room for Cenrae north of the lake but it should be noted that Valast also has some expansion plans. If Valast accepts him as a vassal, that is also a possibility.

Here's a rough guide. Discussion is not complete between the parties that are constituting the subrealm. Nothing set in stone yet... but inside that white line is probably where you shouldn't be settling unless you're a vassal.

(http://i448.photobucket.com/albums/qq209/xCynewulf/B-Guided-Start_zpsc1b39221.png)


I'm sure we'd rather have announced a new subrealm under better circumstances, but...
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 17, 2014, 03:10:23 PM
Just like the other realms, I'd suggest you don't immediately touch upon the edges of the map (except coast, of course). It's not a requirement, but a suggestion.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 03:40:47 PM
The white border is not actual held territory. That'd be hard to manage capably with only the present members alone. It's a zone of influence.

Valast probably does want an exemption for ruling the border regions Cabeley and Daiwugen, however, because the other options in that area are not very good.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 17, 2014, 04:59:54 PM
So with my self and potentially 3 to 4 other players still to declare their starting locations if any one of us choose to start in you're now claimed white boarder they will be instantly targeted. Great way to inspire team work.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 05:30:54 PM
That zone of influence is being discussed. I will speak in favour of it, without locking the other members into supporting it.

So with my self and potentially 3 to 4 other players still to declare their starting locations if any one of us choose to start in you're now claimed white boarder they will be instantly targeted. Great way to inspire team work.

No, it means that anyone settling in that zone acknowledges our influence. Vassals and allies, mainly. People that we can trust. People that aren't happily confessing to working against us, for example.

Look at that region. First of all, most of that enclosed region is a border facing the real enemies, the outsiders. In all your sniggering about having blocked me and started an internal squabble, you forgot that our realm has outside enemies. The subrealm in question is committed to defending the border against outside attack. It does not seek to cause problems internally and then brag about those problems openly. That's why you probably don't want to join it: different agendas entirely.

Furthermore, where in that region are you going to fit another player in such a way that he isn't cutting between the three allies? If you are cutting between two staunch allies, then it is merely for your own health that you make sure your relationship with them is top-notch.

Subrealms are a thing, you know. We didn't come up with the concept ourselves or create the first subrealm on the map.

Where to put your starting point? There's the northern coast between Mookzen and Valast; the west shore of the lake; the western coast beyond Mookzen and Zakath; and the south on the far side of the mountains from Tan dSerrai. Players with good intentions are also welcome to settle inside the white region, after checking with us and acknowledging that we hold influence in that area. The way that you've been treating me, I have no place for you near me; but whether Tan or Valast want you near them, that's their decision. I will back them up, regardless.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 17, 2014, 07:59:19 PM
Lets look back for a moment, I only made my haar haar comments about foreseeing your power grab after your statement declaring my claim as illegitimate. I simply said that I selected my starting location as I felt it was best for myself as I was interested in the mountain to the east at some unkown future time (with that outcome being unknown as everything is fair game then).

I've been on the defense since then. But what ever you have you're power gaming play style and I have my more conservative style. Fine you win ill move
Title: Re: The Paths of Prey -- Map Alternative
Post by: Cynic on January 17, 2014, 08:11:53 PM
Is it worth trying to keep OOC and IC separate here?

e.g. OOC: Sure, settle here.  Bear in mind though that my characters are quite aggressive so if you don't befriend them they might be mean to your characters, particularly as they are expansionist and want your land
IC: BLAAARGH I HATE YOU!  SMASH!

or OOC: I'd like to settle here, my characters aren't planning on being your vassals so there might be some interesting conflict in the first few weeks.
IC: Get stuffed, I can settle where I want, bring it!

I'm not saying anyone is doing anything wrong, you've both got sensible points in there, but in some of the posts in the thread (not going to say who or which posts, I don't want to get in an argument about details, if you can't agree with my point at face value then so be it, you win) I'm finding it hard to see where OOC ends and IC begins.  You might find more mutual understanding once the two are separated!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 09:02:48 PM

I don't see what the OOC asides in those exchanges are really adding. If anything, they break the verisimilitude.

I'm always IC to some extent, even if talking about meta-stuff like placement details. There's no reason to be OOC often, since that ruins the flow and pulls me out of the moment. I use OOC as an apology that I'm about to say something immersion-breaking, not as a meticulous documentation of character voice and player voice. I don't come here to be player of Bastur. He's boring.

Quote
You might find more mutual understanding once the two are separated!


Okay, I'll give it a try.

IC: I don't want mutual understanding, it's more fun to smash everything that I don't understand.
OOC: I don't want mutual understanding, it's more fun to smash everything that I don't understand.


Crap.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 17, 2014, 09:52:34 PM
I simply said that I selected my starting location as I felt it was best for myself as I was interested in the mountain to the east at some unkown future time (with that outcome being unknown as everything is fair game then).



you wanted all the lands below the lake for yourself. That had a big factor in me choosing to start where I did.


Compare and contrast. Hmm. Your words seem to be at variance. Expansion is not a bad thing. Most families want a few more territories, including... well... you and your eastward ambitions. Expansion is good when you plan to do it, bad when I plan to do it?


I actually did welcome you initially, in a post now lost. I cringed a bit at losing my southern expansion, but consoled myself at expanding eastward. When you talked about being south of me and eventually spreading eastward both, I saw that there was no living with you. That's when I gave you the ultimatum.


I've been on the defense since then. But what ever you have you're power gaming play style and I have my more conservative style. Fine you win ill move


I suppose I will cop to a bit of true OOC befuddlement on my part here. Powergaming... without a game yet to powergame within... okay. 


Still, if you are moving, then all is well. It's not a matter of me winning, but me returning to the halcyon days of peace and contentment before someone purposefully placed themselves right beside me and began surrounding me with future claims. Not much of a grand prize, but I'll take it.[size=78%] [/size]
Title: Re: The Paths of Prey -- Map Alternative
Post by: Cynic on January 18, 2014, 03:05:12 AM
OOC: I don't want mutual understanding, it's more fun to smash everything that I don't understand.

As this is a co-operative guided start I'd argue that you should aim to co-operate OOC rather than confront.

The OOC doesn't break the verisimilitude because this forum is not the game.  OOC in-game should be avoided at all costs, in my opinion, but here?  I don't think you should be playing Bastur here, I'd suggest you could be discussing the best way *as a player* to form a realm that is fun *for the players*.  That is an OOC discussion.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Lionman on January 18, 2014, 03:32:04 AM
I think as long as the Guided Start goes for, OOC indications will have a very relevant role in all communications since keep in mind we are trying to set the feel of the game cooperatively.

As a general rule of thumb however I agree with Bubba that there's ultimately very little place for it in the game unless OOC discussion must be had i.e. a game-breaking bug occurs.


[/size][size=78%] [/size]
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 18, 2014, 05:31:24 PM
Getting back to map placement now, just because you are given a blank map to draw your claims doesn't remove repercussions from your choices, if you cut off other people from their routes of expansion. Expansion is a thing that will be happening, and that is part of the fun. We should be allowed to fight for expansion, not suckered into respecting homelands that someone puts right next to us. That idea is based upon people not abusing it. Predictable outcomes here. Someone earlier said that at least one space should be left between starts. He was wise.

I don't know what to make of your play at my borders, Cenrae, because of the shifts in what you said at different points--but I hardly care so long as you keep your start one space from mine at all points. I also guaranteed Valast half of that mountain that you wanted in order to attract him over to this side of the realm, so that's not an option for you now--unless you think you can defeat us. :)

Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 19, 2014, 02:49:43 AM
I have moved my claim to the west side of the mountains and somewhat adjacent to Zakath. Zakath, as I said before I will be sending a noble to you to serve as a knight. If you are interested I would also be keen on creating a subrealm between any of us on the central/western side of the start.


I also wash my hand of the dispute between myself and Bastur though its likely that Clan Skies and the Bastur family are not on the best of terms. Ill leave that up to Bastur however. Ill also point out that not all my characters will be affiliated with Clan Skies.






(http://i196.photobucket.com/albums/aa151/cenrae/Guided-Start_zpsab5a1d2b.png)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 19, 2014, 08:13:55 AM
I also wash my hand of the dispute between myself and Bastur though its likely that Clan Skies and the Bastur family are not on the best of terms. Ill leave that up to Bastur however. Ill also point out that not all my characters will be affiliated with Clan Skies.


I enjoyed the challenge that you presented, and I had been looking forward to a rivalry, but I won't press it on you unwanted. It's increasingly possible that your choice was not a deliberate manoeuvre, and that gives me feelings of regret that communication was so poor.


I may keep a distant memory of "that time long ago when Clan Skies wandered into Basturing territory and got chased away" but only if you don't object. At this early point, we can choose where to start our prehistory of events.


In any case, I won't be handling the diplomacy in the new subrealm. That is Tan dSerrai. Any questions about the intentions of the new subrealm, or your status with it should be directed to him.

Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 19, 2014, 08:43:00 AM
I may keep a distant memory of "that time long ago when Clan Skies wandered into Basturing territory and got chased away" but only if you don't object. At this early point, we can choose where to start our prehistory of events.


I have no objection to that. One never knows how things will turn out once the guided start is over. With distances to the other realms I dont see how we will not war with each other or combine together to crush the others that were not part of the start.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on January 19, 2014, 09:17:40 AM
Don't crush them. Subdue them. A crushed enemy is just gone. A new vassal can be useful in the future. ;-)


Also, right now the realm is not a realm. You need to fill those blank spots inbetween all your claims somehow.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 20, 2014, 11:50:52 AM
I have no objection to that. One never knows how things will turn out once the guided start is over. With distances to the other realms I dont see how we will not war with each other or combine together to crush the others that were not part of the start.


We have faced each other openly, and taken each other's measure across a tense field. From this confrontation, our people emerge stronger than before. Only weak southerners fear confrontation. In the north, we know that conflict ennobles all who partake in it without fear. I judge you a worthy brother.


Tomorrow, it is certain that we will fight both for each other and against each other in many battles. It is our way to fight against our brothers when there is too much peace. I against my brother; my brother and I against our cousin; and my cousin, my brother and I against an outsider. It has always been this way among us, and it has made our people stronger than others.   
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 20, 2014, 04:34:07 PM
We are still missing a couple players are we not?  Where are the ones who said they will be Beta and have not chimed in?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on January 20, 2014, 05:25:32 PM
We're missing 3 or 4 players, aye. What we need is for someone to fill in the area on the West side of Lake 1, and connecting towards the riverlands South of that lake and the lands I claimed along the river to the West. Ideally barely connecting, but we'll see who wants what.


I hope we have a bit of leeway regarding completely connecting our lands, but I am somewhat in agreement that we're still a wee bit too spread out as we're now. More suited to three different realms than even our loose federation :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on January 20, 2014, 05:42:38 PM
I noticed Sacha a few days ago, but it's hard to pick lands during a shitstorm. Mbeal was never a forum person, but the Alumaani were big in-game. Some guided start members won't be back until keys get mailed, because they simply don't do the forum game.


West lake and north coast should be filled, then west coast. After that, we're spread out, but not too spread out. The concept of a guaranteed homeland breaks if we're packed together and have nothing to attack but each others' homelands.
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on January 20, 2014, 07:00:37 PM
Also, right now the realm is not a realm. You need to fill those blank spots inbetween all your claims somehow.

I think we envision a more decentralized realm, thus not your typical realm all linked together. We are a collection of warriors stacking our claims for our pretty Kingdoms or clan homesteads
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on January 20, 2014, 08:50:23 PM
Yep, That is how I saw things.

It takes a wild wilderness to create a wild social structure.  Each trip to the capital takes time due to the rugged terrain through unclaimed and unsubdued lands.  Which leaves a society to govern its self on a local scale.  Then on a regional scale.... and then up to a scale as big as the Gods...so the servants of the Gods are the ones to handle it.

My vassle steals from me or my equal... I deal with it.  If he steals from my my lord or his equal... My lord deals with it.   If it is against the Gods or so terrible to deserve attention or to prevent wars breaking out, then the Order deals with it.

The space between all our lands is the buffer which both caused our political isolation and the result of our knowing our own nature which is that if our boarders bump...it creates friction.  This will change quickly but with the hope that deals can be made to prevent boarder clashes.

Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on February 05, 2014, 09:39:26 PM
While I do somewhat agree with Tom regarding the hollow center of our 'realm', it is best taken into account that the 5 marked regions are lawfully claimed 'homelands' to be respected by all within the law, not the whole extent of the regions to be claimed and thus the realm. The geography and the limits of the guided start area will naturally guide the initial petty kingdoms to fill in said gap. This setup also will breed good conflict, and, as has been said, we have yet to have everyone take their place.

Title: Re: The Paths of Prey -- Map Alternative
Post by: Stonedman on February 06, 2014, 07:13:19 PM
I still plan to join the guided start, just havent been active on forums recently.
If the King whats to plonk me down somewhere, 1 metal zone, 1 forest zone + others should suite and be a balanced area i imagine ?
Stoned.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on February 08, 2014, 08:20:28 PM
We don't have a King, we have many kings :)


As the leader of the Order, and evil dictator for life,  I'd suggest you pick the lands South of me. There's some mountains, if you go South there's lots of mountains, otherwise there's lots of grassland to the East. It would be nice to have someone on the West or North-West side of the lake, to tie our realm slightly more together.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 09, 2014, 01:02:16 PM
Hello guys, sorry I havent been on a lot lately.  Busy with work.  Would it be too much to ask for a brief overview of where we are at so that I can give the best input possible in my limited time on the forum?  Once again sorry for the absence :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 10, 2014, 12:20:34 AM
Ok, just been reading through the posts and I wasn't aware we were picking our starting points.  How do I do it and whats available?  Im not going to bitch or squabble like some people seem to be doing, its a lifelong game and it doesn't really matter how it begins, it will develop and the long game always works best with these things. 

Doesn't look good for the future co-operation as a realm though I have to say.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on February 10, 2014, 01:11:00 AM
Pretty much choose 5 regions which are not marked, and preferably somewhere in the middle where the hole is at the moment, those regions are what will be respected within the realm as your 'homelands', at least until the initial order of things falls and laws/leadership changes.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 10, 2014, 10:29:48 AM
Ok guys, im crap at photoshop etc so I just have to name them and describe:

Rycodissa - mountain region underneath Cenrae
Thapalar - Grassland  Linked to above (all the rest are linked)
Uvanant - Forest
Taillyroux - Forest
Dejelban - Grassland

Let me know if there are any issues and I will move them...do we have fixed boundaries by the way?  I placed it there because graphically it seemed like the limit of our lands but if I can move further west then im happy to so that everyone has room to grow?

rgds


Mark
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on February 10, 2014, 01:15:33 PM
I did 'insert' mbeal into the map - and did add two more possible homelands, one at the coast (excellent woods) and one near the lake (very ood woods and good grasslands). These are a suggestion only and can be moved, changed, whatever   :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 11, 2014, 03:30:59 AM
Title: Re: The Paths of Prey -- Map Alternative
Post by: cenrae on February 11, 2014, 05:45:13 AM
Thats a long trek for Sophia to make from the starting GM settlements...
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 11, 2014, 07:28:23 AM
Could squeeze in by the lake, I suppose.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tom on February 11, 2014, 09:49:52 AM
Thats a long trek for Sophia to make from the starting GM settlements...

The GS is special, don't worry about travel times.
Title: Re: The Paths of Prey -- Map Alternative
Post by: jegt on February 11, 2014, 09:57:06 AM
I'm a bit late to this but what would be a good spot for clan Sklod?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 11, 2014, 10:09:33 AM
Hey guys,  i would LOVE Sophias spot if its free???  I want to play a bit of a loner initially and it makes perfect sense for me, I didnt realise we could go that far west...can I shift?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 11, 2014, 10:16:12 AM
Second thoughts...scratch that :)  no stone nearby
Title: Re: The Paths of Prey -- Map Alternative
Post by: jegt on February 11, 2014, 02:44:56 PM
Are all the homelands fixed now or are there room for one more?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on February 11, 2014, 02:54:01 PM
There's always room for more :)


I'd suggest picking one set a bit to the West, maybe along the coast? Alternately a bit South along the mountain range? We want to stay close'ish, but we should try to leave some room for expansion around the homelands.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Sophiina on February 11, 2014, 02:59:34 PM
Hi all.


Something along the coast to the west of the river would be better, I think, for my family's lands.  :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: jegt on February 11, 2014, 07:09:18 PM
Here is my idea for homeland, south of Tan.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 11, 2014, 09:04:47 PM
Updated positions. Sophiina was too weak and timid for the North, and the sons of Sklod have settled south of the Sakkan.


Also, for RP flavour, I put the game names where possible.
Title: Re: The Paths of Prey -- Map Alternative
Post by: jegt on February 11, 2014, 09:48:58 PM
After some discussion I have moved my claim slightly south.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 11, 2014, 10:27:33 PM
So noted. And since the update is small, I decided to tack on a bonus header. Rathgar! Arrargh!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Knave on February 11, 2014, 10:31:26 PM
Looks really good, Bastur!

I may have missed it, but could you explain the 'Northspear Zone of Influence'. Is that a separate entity from Rathgar, or is it a coalition of like-minded tribes that have claimed an area?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on February 11, 2014, 10:39:56 PM
Looks really good, Bastur!

I may have missed it, but could you explain the 'Northspear Zone of Influence'. Is that a separate entity from Rathgar, or is it a coalition of like-minded tribes that have claimed an area?


It's the area one of the Petty Kingdoms wants to claim. We're aiming for having a bunch of Petty Kingdoms handle most of the day to day matters, my Order is only there to have a somewhat neutral place to meet and to get our hands on the best unit types. That and diplomacy with other realms, and minor matters like arbitrating between nobles in internal matters.


I think it's the only one right now, but ideally we should have a few of them. 2-3 players banding together and agree on who should rule them, the powers of the ruler, if it's for life or for a period, any particular laws etc. Leaves us room for different tribes and cultures. Some might be more or less civilized, others fantasy inspired cultures, other Vikings, some Saxons, etc. If you can imagine a less civilized culture you can fit it in :)
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on February 11, 2014, 10:54:03 PM
If you can imagine a less civilized culture you can fit it in :)

Bagh!! North Spear is as civilized as any nation in the world!  If you do not believe me then I will kill you to prove it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Knave on February 11, 2014, 10:58:55 PM
Ah! That makes sense, thanks.

I guess we North-Westernmen should form a Petty Kingdom as well, so we're not left out of the fun!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 11, 2014, 11:38:55 PM
I'd look at it more as a Tribal Confederation. Some things can't be done alone, particularly as most of North Spear is a lengthy border where it seems prudent to expect raids. Anyone in that zone ought to contact Tan dSerrai and discuss the matter and their willingness to share a common defense against threats inside and out.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 12, 2014, 09:31:03 AM
Guys im not a big forum person as I prefer to keep the game within its confines, it seems here that we are discussing IG tactics and progressions which I am not comfortable with so wanted to ask if it is the norm?  If so then I will try to join in but as I say, it seems a little like bending the rules to me at the minute.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 12, 2014, 09:47:32 AM
There's a limited amount of time in the Guided Start to create a solid backstory, and there will be odd occurences like the upcoming travel boost. I'd say forum usage should be elevated within this timeframe, even by those who usually prefer to avoid it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 12, 2014, 11:10:17 AM
Taken on board!  I will try to be on here as much as possible then!  How long is the guided start by the way?
Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on February 12, 2014, 11:11:28 AM
Love the map BTW!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Bubba on February 12, 2014, 11:59:04 AM
Should be around two weeks, with bursts of accelerated time to aid development within that short while.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on February 12, 2014, 01:21:49 PM
I agree all communication should be ingame as soon as anyhow possible. I see the forums as a necessary evil for the start - and to be nearly completely ooc. Once North Spear takes at least a basic shape I'd like to see the claim in its realm description - and from then on it can be acted upon.

Ha! Good to see things moving - its a special 'thing' to be in on it from the start!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Stonedman on February 12, 2014, 02:36:42 PM
I'm working on getting control of the following regions which  were assigned me.


Mitoley - currently owned by Bear !
Sailosal
Tutixin - taking now
uhynaxa - Taking now
Jansellet


Only two of my characters have troops atm though, so gonna have to move them around.
Stoned
Title: Re: The Paths of Prey -- Map Alternative
Post by: Mookzen on March 16, 2014, 11:27:38 AM
Having an updated map of recognized heartlands is something of a necessity. We are just about entering the period of raising tension due to the lack of expansion options.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on April 03, 2014, 10:18:27 AM
I add the updated map of the Rathgar Homelands.

I went through the 'Thing at Kaupang' thread to gather these regions - please check for mistakes. If any were made it was not due to attempted dark political machinations on my part...    :)

@Valast: Since you did not specify names but '5 settlements along the coast' - please check if I understood you correctly.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Zakath on April 03, 2014, 10:31:11 AM
Come to Kaupang and subscribe to the published miniature runestone to get the correct provinces :)


It looks correct though, great work.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Valast on April 04, 2014, 04:21:29 AM
Yep you got it right Tan.  Basically I offered up those lands because of the RP being a coastal origin...the other player there just got lucky.  However if everyone thinks it is a bad idea to include lands that vassals control, I am all ears.


Title: Re: The Paths of Prey -- Map Alternative
Post by: Alumaani on April 06, 2014, 10:46:27 AM
Makes no difference to me TBH!
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on April 06, 2014, 11:49:21 AM
Yup, agree. The important item is the definition of the homelands - it is of no matter if the founding clan or their vassal hold it.
Title: Re: The Paths of Prey -- Map Alternative
Post by: Stonedman on April 09, 2014, 12:37:16 AM
Hi Tan,
Slight error, the Stoned Land heartlands are : Mitoley Jansellet Uhynaxa Tutixin Sailosal


stoned
Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on April 09, 2014, 07:51:41 AM
Ah, thanks. Will correct it later today.

Title: Re: The Paths of Prey -- Map Alternative
Post by: Tan dSerrai on April 11, 2014, 01:27:56 PM
Correction for Stoned Lands added.

If noone shouts out any further corrections, this should be the final version.