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Messages - Tom

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Conduct & Design Discussion / World Creation
« on: July 13, 2017, 02:35:18 PM »
Just dumping a couple links here for cool toys that could enhance/replace the current world creation:

Off-topic Chat / Re: Trait derping
« on: November 11, 2016, 08:01:45 PM »
 Привет - пожалуйста пишите на английском.

General Discussion / Re: Ongoing Statistics
« on: September 23, 2016, 02:10:38 PM »
If you do it cheaply, you're not a pro and it won't be slow and painful enough for what they deserve.

General Discussion / Re: Ongoing Statistics
« on: September 23, 2016, 06:58:50 AM »
Slightly different statistic request: Number of spam messages deleted from the forums, number of spambots blocked, number of spam accounts blocked.

Spam seems to be increasing lately

If anyone knows their home address, please post. If anyone lives nearby that address, post the $ amount you want for killing them slowly and painfully.

Conduct & Design Discussion / Re: Web or Client ?
« on: September 19, 2016, 07:49:57 AM »
There is still the API, though it is mostly unfinished, but for some limited functionality... there could be a messenger, for example.

Conduct & Design Discussion / Re: Web or Client ?
« on: September 14, 2016, 05:02:01 PM »
If it was client based, I would quit pure and simple. I play almost entirely by phone, and frankly in a world were actions occur 24 hours a day responding to the world requires easy ubqitious access. Now if your client is also a mobile app that is another matter, but frankly I don't wish the Apple approval system on anyone.

It would be possible. I am a registered Apple Developer.

The problem is time. I cannot possibly write a client for this game in my spare time. Too much complexity, by far.

Conduct & Design Discussion / Web or Client ?
« on: September 08, 2016, 07:46:44 PM »
With the renewed interest in the game, I'm wondering about one question:

Is the fact that it is web-based important to many people or not?

Because I've been successful in putting my other game Black Forest on Steam, and I'm thinking... basically, a lot of things in M&F would be easier if it weren't web-based. I tried to make a 3D map view and it wasn't very good, but maybe I just aimed too high? What if we keep the 2D interface, and just put it into a client? Would that be interesting?

Conduct & Design Discussion / Re: How to into Github?
« on: September 08, 2016, 07:37:26 PM »
Which, unless I'm massively off base, is basically this portion of the LoadBuildingData.php, from when I presume you made this yourself to handle irrigation ditches and fisheries and lumber yards:

Yes, that is a good template. Note that it contains some specifics and needs to be updated slightly to work as a command (because there's no load method that gets the em passed automatically, move the code into execute and use the same $em = ... code you find in other commands).

Code: [Select]
$manager->flush() or $em->flush().
That's just inconsistency in naming essentially the same variable.

I will say that I should be asleep as of my posting this, so I did not check that nearly as well as I should, but if I'm going the right direction, you'd remove the entire "foreach ($resources[$name] as $resourcename => $resourcedata) {. . .}" for other types, and change BM2SiteBundle:BuildingType to BM2SiteBundle:[Thing]Type, replacing [Thing] for equipment, entourage, so on, udpating the $type->set[Stuff] according to the properties included in each array for the respective types. From there, you'd just toss in $variable = array(stuff) for whatever you wanted to update. Preumably, if you wanted to (because GUI or some reason), you could probably build this into the game's admin role, so they go to a page, press a button, and the game handles everything from there.

That would be wonderful, if there were at least a CRUD interface for this, but don't forget the database is heavily interlinked with dependencies like the resources here.

But most of what you write is spot on, yes.

Conduct & Design Discussion / Re: Can we get a test server?
« on: September 08, 2016, 07:31:52 PM »
Not really. The test server was a failed attempt, mostly, and the data set has not been updated in ages.

Conduct & Design Discussion / Re: How to into Github?
« on: September 07, 2016, 10:00:33 AM »
I don't understand half of them because such code is already there, though it may be imperfect. You want to fix / improve it?

In general, anything that is small changes of improvement is very welcome.

Troublesome is anything that changes database values (buildings, weapons, etc.) because it needs an extra script to apply the change to the live system, and so far nobody has written a template for that. Maybe I should spend half an hour to do just that, if I find the time.

Conduct & Design Discussion / Re: Creating a Ruler Chat
« on: September 05, 2016, 04:41:26 PM »
review my concept of tower communication (it's a branch in the repository). That is closer in line with my vision - long-distance communication yes, but at a price.

Conduct & Design Discussion / Re: Creating a Ruler Chat
« on: September 04, 2016, 07:31:57 PM »
It is not that it was difficult. It is that it is counter-productive to the core game ideas. It eliminates the need for diplomats, it eliminates locality, it spits in the face of everything that M&F is supposed to be.

Dungeons / Re: Update feedback
« on: August 12, 2016, 09:56:45 AM »
This is not just overzealous reporting, it is reporting of standards violations which might or might not end up badly. If they turn out working ok, that's luck. Anyway it should be fixed.

Announcements / Please vote for me on Greenlight
« on: August 07, 2016, 03:48:49 AM »
My game Schwarzwald is now on Steam Greenlight. It could use some up votes. If you can spare some seconds, please go here and give it a thumbs up:

Conduct & Design Discussion / Re: New Map and/or Restart
« on: July 31, 2016, 08:59:41 AM »
Tom, if you are reading, I know it's probably not nice of me to be saying it, but them's the breaks. It's a semi-abandoned project, that's, at this point, a fact. The only reason M&F exists is probably because people still buy credits. End of story. Even though the 'freemium' model used here is not enough to be even called a commercial product.

The first is correct, the second is not. Income from this project is negliegable. I make in a day in my regular job more than this game makes me in a year. The reason the game still exists is that people are still playing it and I'm not pulling out the rug from under them, especially the crowdfunders who've made it possible.

My point and why I am angry is this: It pisses me off when people suggest things, even Tom, because no one will apply these suggestions. And if someone did, it would be either me or Andrew. And for what? So that we have to blindly guess columns and rows in the database? That is not our job. It never should be our job. If Tom still has it, he is not showing it, because from where I stand, I cannot see this project being loved at all, which makes me question why it exists in the first place. if it is a commercial failure, and it is not being maintained, why are we still struggling to implement features? And if it wasn't a commercial failure, why is it open source?

You don't have to guess anything. All the information you need is in the Entities definitions. That IS the database. Symfony 2 literally creates the database from those definitions.

We had a chance back when this topic was made, to reduce the map size, and force people into interactions one way or the other.

Trust me with 15 years of experience in a similar game - you cannot force people into interactions, especially not by taking away their toys.

A soft force, like a limited spawn region, is likely to work. Killing someones year of work for his settlements by taking them out of the map is not.

But all of this is pointless, since the dev, Tom, most likely has 0 motivation to touch M&F.

He has motivation, but at this time in his life, he is so busy with his career that he can only afford one project. I have a lot of other things sitting on the backburner that have my heart in it as well, but I simply can't. I shelved my career for two years to make Might & Fealty and it didn't take off. Now I need to cut my losses. I'm keeping it running on my servers and I'll be happy to apply any pull requests that don't require me to manually update the database because that's a lot of work.

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