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Messages - Weaver

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1
General Discussion / Re: Conversations 2.0: What is the ideal setup?
« on: August 12, 2018, 10:59:35 PM »
It should have the ability to display MOTD (or 'mood' if it's a roleplay); People should be added manually to the creator's wishes, with the creator also able to select who else has these powers. Additionally, there should be an option to select who gets auto-added based on several conditions, like 'joins Realm' or 'Walks into this place'. That's all I can think of.

2
Realms Chat / Re: Major Cultures of the Game
« on: October 20, 2017, 06:25:30 AM »
Mate, you directly called me and the masked dudes uninteresting, also implying I was the only person in EI/HoO. I am sorry if I set your shit straight. It is not my fault, and under no circumstance was I obligated to help you understand the 'masked dudes', but I am sure you, like many others, never made an attempt to socialize with them, or even talk to them. So how can you call them 'AI' when you never even met them, unless it was at the end of a sword? Also LOLing hard about the insecurity. The rumors I referred to were about Stonedman, not me. Did I burst your bubble?
I did everything in my power to make everyone autonomous and do as they pleased, to the point that a Civil War broke out when I introduced an element to keep those powers in check and prevent them from declaring independence. I never told anyone what they cannot do, yet they always asked me whether or not they have permission to do something. So you are wrong, mate, and it further proves that you don't know what you are talking about.
Furthermore, there were hundreds of players in EI before the Civil War, and they all had a blast playing under my 'fun reign'. So laugh as much as you want, but you will never achieve the same amount of activity as I have. It was after the Civil War when everyone simultaneously agreed that HoO was made up religious fanatic drones (and I killed everyone) that EI was not as popular as it used to be. That, and the game going down for two weeks.
I never said anything along the lines of what you claim I said- I rarely defend myself or judge anyone- especially the latter. I'm a twat through and through, there is no denying that, and I won't say that I am not unreasonable at times. But you people need to get off riding Stonedman's ass. He is a great guy and always kept everything IC as far as I know. He was straighter than an arrow compared to 90% of the playerbase. For most people, you don't even have an opinion about Stonedman (or me for that matter) you are just repeating what someone else said.

3
Realms Chat / Re: Major Cultures of the Game
« on: October 20, 2017, 04:59:20 AM »
So the Lowlands are almost gone and Ascalon owns land on the northern coast. I'm pretty sure thats unprecedented. What Strenvale just joined Ascalon, are Rothrik and Blancbaston the same? Rathgar is just a small Kingdom in the northwest. A pity though I'm sure they are still powerful. And the Imperium isn't just filled with Weaver's characters anymore, yay! This is a wild thought but maybe it'll be filled with some new interesting people instead of the masked dudes who don't let anyone do anything.
I was looking at the Legendary Families section of the wiki and I've seen there aren't any. Who could be?
T
o be honest, I'd put Stonedman there even if he was a twat. Eirenikos, Symmachus, Calinus, Lasar maybe. Lasar is an almost mythological name to some people. Like he never really existed.
This is a wild thought, but the masked dudes never prevented anyone from doing anything, which means you either were never a part of EI, thus you don't know what you talking about, or you one of the people who did something very stupid and got killed within days.
Stonedman was not a 'twat'. He was a great guy under a lot of pressure from those around him- he rarely if ever bothered anyone but everyone treated him as if he'd go out daily with his 'drone army' to obliterate people. Let's not spread rumors on the forum yeah? I am tired of this shit.

4
General Discussion / Re: Things to Do
« on: August 02, 2017, 12:15:14 AM »
I want to see more Noble interactions. In general, simply things to do with First Ones, not necessarily dungeons or tournaments/duels. Even something as simple as a Dungeon sort of thing, localized on settlements, where Nobles can ICly and physically be- like placement on a map sort of thing, to aid RP interaction between First Ones. You could go a step further and furnish local lord Estates/Embassies/Palaces, and customize them, for these RP events. I know it's a bit too general, but that's the direction I'd go in.


Furthermore, I'd like 'brands' in the game. Like Ascalonian steel or Gwent cheese, as a way to raise gold for the aforementioned furnishing or whatever else you could do with gold.

5
General Discussion / Re: Things to Do
« on: August 01, 2017, 11:41:47 PM »
Alright, if you are so hellbent on derailing this thread, then here you go:


I assume you are talking about Greater Ryne's major defeat today. You have set travel from god knows where, to defend a useless settlement on the frontlines, and a vassal with so few troops, had you not come in to assist him, his army would've routed and fled, not a hair missing on his head- you'd have lost a bit over 50 troops, and some pride.


This should be sufficient enough to explain what went wrong and how it has nothing to do with activity, but I am sure you won't be satisfied with that, so I'll go into more detail.


Instead of letting the battle go and cutting your losses, you threw blob after blob after blob into the fray- in the end losing you 600 soldiers, and 3 First Ones. Your miscalculation of the battle-timer and the speed of your Nobles lost you that battle. Not activity. Had you dropped 60 or 50 soldiers, you would've actually made it on time to the battle. Again, nothing to do with activity. And even if you had done all this and joined the battle- I'd have killed 1000 troops, and 5 First Ones.


The very first mistake was even picking a fight with us, when all you had was a bunch of archers and medium infantry. In fact, when I realized this, I thought it was so laughable I only sent Ironsun and his vassal to deal with you- but it turned out you are a bit more coordinated and active than what you make yourself out to be. Every battle against Ironsun and his Vassal, had all the nearby Nobles involved in that battle. 'Inactivity' is not an excuse you can use. You were perfectly active in victory, but in defeat, suddenly activity is an issue?


Last but not least, you abandoned your fortifications to pick a fight with superior troops in quantity and quality. An error so grave, that even if I was away from the game for a whole week, you'd just suicide on my army. You should've run.


Finally, in regards to maneuvers: yes, that is the proper way to wage warfare. I had simple objectives, and I was going to execute them without a single distraction. My position would've been so great had I just done that, I wouldn't even have to fight you. But if you are going to suicide your forces on my forces, why should I decline that? You are giving me things for free, and I am very, very, grateful.

6
General Discussion / Re: Things to Do
« on: August 01, 2017, 09:59:09 PM »
I put time into writing a tutorial for combat mechanics and war strategy. All the answers are in those tutorials. There is no point in me writing another one here.

7
General Discussion / Re: Things to Do
« on: August 01, 2017, 09:10:50 PM »
So what, you all fight without a battle plan or objectives? Just throwing armies after armies on someone and expect them to roll over and die? If you do things this way, no amount of activity will ever decide a war. I suppose having a tool that makes a proper battleplan would be a decent addition to combat the activity issues.


Also, the example I gave is not the only one. This happened plenty of times. The only person who needs to be online 24/7 is the 'catcher'. The rest just check in once in a while, and make sure they are going the right direction. I am sure De-Legro, who has had a lot more fights than me can write two pages worth of examples where low activity players do just fine. Of course, we've all had inactivity mishaps. Sometimes it happens, but that's merely an error in strategy, nothing else.

8
General Discussion / Re: Things to Do
« on: August 01, 2017, 08:51:26 PM »
I don't see what's so hard about clicking 'military aid' entering a name, and setting a direction to go in. It's not rocket science. When we took Slumberstone one guy literally did this, and was away from the game two weeks. When he came back, he had joined the battle, and read the battle report and was like 'Ok I am going back home now'.

9
General Discussion / Re: Things to Do
« on: August 01, 2017, 08:19:00 PM »
It works the same way in M&F.

10
General Discussion / Re: Soldier Experience
« on: July 29, 2017, 07:48:35 PM »
You know what else is long and lasts more than 8 hours?


Why do you assume that everything that will happen, will happen exactly when you sleep or work? That's a poor excuse. Watchtowers extend the viewrange to crazy amounts, so really, if you don't see him coming, then why not delegate war to someone who will. If you do not have the preparation and skills necessary to receive a mobility push, then no amount of 'fixes' will help you.

11
General Discussion / Re: Soldier Experience
« on: July 29, 2017, 06:47:59 PM »
That argument makes no sense. In 6 hours, a Noble with 100 troops can't make it from one end of a spot circle, to the other, if you have 20 scouts. At 200 troops, he'll be able to cross only the semi-axis. There is military aid, and anyone can make a dumb circle of blocking Nobles, doesn't matter how active they are. If you walk into a trap of that nature, you weren't outplayed by a dude who is online 24/7; you got outplayed by a dude who guessed where you were going and was correct.


Usually, when this happens, you lost a settlement or are under attack at a settlement, and you sent your troops to reinforce or take it back. That is a mistake. If he is there before you, you are shit out of luck- you shouldn't even bother going there if he has superior troops.


In short, it has nothing to do with the system, or the spot range, or the interaction range, it has everything to do with following up a strategic error with a tactical one.

12
Conduct & Design Discussion / Re: Javelins
« on: June 10, 2017, 04:05:59 PM »
Javelins are a stupidly ineffective weapon. I'd pity the fool who'd switch to javelins instead of horses or shields. Yeah, that would make me a fool as well. But there is a reason why I, and why other experienced leaders, will use javelins instead of other equipment.


Mechanically, the Javelin is a poor weapon, what with the updates to broadswords and the like. I will not go into details as to why in the HoO we use it, it's a bit of a trade secret, but suffice it to say that we use javelin troops for killing Nobles and preventing a situation that leads to endless skirmishing from ever getting to that point.


Javelins are relatively cheap to field and a force that has already seen one decent battle usually needs to be reorganized anyway, so resupplying them is usually not an issue. Failure to resupply the javelins leads to problems, which is again, why it is so ineffective. A longbow and crossbow are superior to javelins, but harder to field. This is one of the reasons why this option is used instead of the other two alternatives.


Third reason is attrition. Plenty of people in M&F wage war incorrectly falling into the same traps as why majority of the nations in World War 2 actually lost the war. Javelin troops fit a niche in modern war doctrine equivalent to force recon or blitzkrieg. Minimizing losses and maximizing mobility is what paves the path to victory for heavier troops in the rear.

13
Rage Zone / Re: Joining battles at 99% especially siege ones.
« on: May 29, 2017, 07:44:34 AM »
It's how the game was designed to allow people to join into the battle, because it's a real time strategy. There is nothing else to it. If you wanted to prevent someone joining the battle, you should've dedicated troops to blocking movement. That's just the reality of it. Many experienced players will leave a city looking vulnerable, and you will siege it, only to see three times your numbers come out of the woodwork to defend the walls.

14
General Discussion / Re: Goldens' Character Cards
« on: May 14, 2017, 03:14:05 PM »
Oh man, I dig those House of Order cards. Winters of Ash and Aelwyn both look great. Especially Winters. Good work.

15
Conduct & Design Discussion / Re: Exploit: Thralls During a Siege
« on: April 22, 2017, 01:11:21 PM »
I am pretty sure Thralls don't count towards building maintenance. And you always steal away civillians when you loot.

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