Recent Posts

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Creating Might & Fealty / Re: travel dates and battle timers
« Last post by silvershot on August 08, 2017, 07:43:04 PM »
The core is PHP, right? I don't know much PHP, but I could look into it and see if there's any easy to implement solutions.
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Creating Might & Fealty / Re: travel dates and battle timers
« Last post by Andrew on August 08, 2017, 04:43:28 PM »
I can't promise that it'll be a priority, but it's feasible that we could do something similar.

The game already has an existing system for detecting contextual things for linking or converting. Something to think about.
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Creating Might & Fealty / Re: travel dates and battle timers
« Last post by silvershot on August 08, 2017, 04:03:20 PM »
Another browser game I play off and on has special markup for converting to whatever local time a user sees.

If you use t1000 or 10:00 (24h clock) where the numbers represent a time in your own time zone, it gets converted to server time and then when displayed to other players, converted to their timezones.
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Creating Might & Fealty / Re: Top Level Position Types
« Last post by Andrew on August 08, 2017, 04:03:24 AM »
This is up on testing as of last night. Any comments or concerns would be appreciated.

Test server: http://Valengard.lemuriacommunity.org
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Creating Might & Fealty / Re: travel dates and battle timers
« Last post by Demivar on August 07, 2017, 10:53:46 PM »
Why not force the server time to stay as is? I know that the new host will be in the US, but the change will be a nuisance.
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Creating Might & Fealty / Re: travel dates and battle timers
« Last post by Amble on August 07, 2017, 12:22:55 PM »
Thank you, that's really interesting to hear.
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General Discussion / Re: Things to Do
« Last post by De-Legro on August 07, 2017, 01:20:48 AM »
I've warmed up to it, actually.

Yay, I will write up a proposal then.
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Bug Reports / Error The optimistic lock on an entity failed.
« Last post by Demivar on August 06, 2017, 05:44:27 PM »
I tried to start a new conversation, brief description, brief contacts, sent to 2 people. I got this error message.


Error The optimistic lock on an entity failed.

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General Discussion / Re: Things to Do
« Last post by Andrew on August 06, 2017, 04:08:18 PM »
I've warmed up to it, actually.
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