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Topics - cenrae

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1
General Discussion / Soldier Experience
« on: June 18, 2017, 10:53:30 AM »
I remember a long time ago Tom said when soldiers got around 20 experience their survival rate greatly increases.  Has anyone experimented much with soldier experience? When do you think it's best to train into calvary or say plate for example?

2
Helpline / Take control progress
« on: June 16, 2017, 08:54:09 PM »
Where can the Lord of an estate see what the progress is of a takeover of one of his own estates? I know you can see it in manage actions when you initiate one but what about when someone else tries to take yours?

3
General Discussion / Long time gone...
« on: May 19, 2017, 06:33:48 PM »
Well hello everyone. It's been over a year and a half since Slumberblight afflicted me and I started to wonder how the game is progressing.

I found it gratifying that there are still signs of Rathgar (I originated is name) and that there are still lands titled as Tor's. To bad someone killed off Unending Cloudless Skies but it's too be expected. The kingdom of Ryne had also fallen but wow I still have to of its founding First Ones from House Kye still alive and they have woken from Slumberblight.

Looks like player density is still an issue but I think I'm willing to give this game another go.

4
General Discussion / Settlement buildings
« on: August 17, 2015, 04:44:03 PM »
well this latest update seems a bit rough. Palisades and markets are being abandoned...

5
Creating Might & Fealty / Idea. retirement of soldiers.
« on: August 06, 2015, 11:54:27 PM »
Say you have an experienced warrior and you retire him. He could then use his experience to potentially help train new recruits quicker.  Say instead of a new recruit starting at 0 x he might start at say 5.

Over time such bonuses would degrade as the tutors died or grower old. 

6
Dungeons / bugs
« on: March 23, 2015, 06:13:16 PM »
Don't have time to write report from phone but looks line we have several new bugs with the last update.

When entering dungeon 2 characters already had actions selected for previous turn even though we just entered. Those actions where lost from available list.

In same dungeon or group has had multiple plunder actions with no success in area 3. No. Of treasures did not reduce.

In area 3 we had 2 scout actions then an excellent scout. No of scouts still at 2 and the 2 treasures are still of unknown amount.

7
General Discussion / Heraldry in battle reports
« on: February 21, 2015, 03:53:29 AM »
Very nice feature. Thanks for that. Makes me want to create a few more. The more our symbols are seen the more people will want to pay for them.

8
Dungeons / Gaining new actions
« on: February 10, 2015, 08:00:10 AM »
So Ive been in 4 dungeons now and have not gained a single new action. Either one I already had or a new one.


I Filed this with another dungeon bug report.


Is this normal Tom? How often should you gain actions. Before this run of bad luck I would say it was after each dungeon.

9
General Discussion / Cant log in to characters
« on: February 01, 2015, 08:12:27 AM »
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Error: Call to a member function getOwner() on a non-object
Unable to log into any of my characters as of
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It is year 4, week 47, day 6 in the world of Might & Fealty

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3 hours, 49 minutes until next day change
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server time: 08:11


10
Creating Might & Fealty / Feature Request Trade Information
« on: February 01, 2015, 01:44:42 AM »
I would like to see an option to find out what trades both importing and exporting a settlement has going on that is not owned by my characters. Perhaps by using up a merchant?


Numerous times I wish to know how a region grows so fast while others diminish and who is really doing the trading.

11
Creating Might & Fealty / Achievements
« on: January 18, 2015, 07:44:51 AM »
I would like to see more achievements listed such as:


Dungeons entered.
Deepest explored level
Duels fought (once implemented)
Largest command of troops


Just about anything that the code already records that can be used to help identify and let a character stand out from the rest.



12
General Discussion / Food Hits
« on: January 01, 2015, 08:22:48 PM »
So looks like nearly every region I command now runs a -300 or so food loss. Others experiencing this?

13
Creating Might & Fealty / Relations page
« on: December 21, 2014, 12:26:27 AM »
getting to the relations page from a smart phone or any of the other pop up sub menus is practically impossible. The action page at least loads links to all its subactions but trying to get to relations simply dumps you into politics if you are not fast enough.


I just tried today well over 20 attempts to touch relations with a finger and could not get there. Ive done it before from my phone but in each attempt it took me well over 20 tries to get there.

14
General Discussion / auto populated message threads
« on: November 26, 2014, 06:48:51 PM »
So how can I recreate an auto pop thread for a realm that is under my influence but has been inactive for over 30 days and thus been removed?

15
General Discussion / Underdog wins battle
« on: November 13, 2014, 06:56:53 PM »
I have to think their is a chance but with the recent fixes I have to wonder.  Yesterday I had two of my own characters battle each other in tournament.  Both had 2 heavy infantry with broad swords chain mail and shields.  One side vastly out classes the other with experience, 105 and 75 vs. The other with 38 and 40. With such i thought the higher would lose perhaps 1 soldier.  Instead she lost both and was wounded while the other first one was victorious and both his lesser experienced warriors survived.

is there much difference in experience at those levels? Doesn't seem like it.

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