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Messages - cenrae

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1
General Discussion / Re: Things to Do
« on: August 05, 2017, 01:00:54 AM »
Very much like the hunting idea.

2
Creating Might & Fealty / Re: Slumbering nobles
« on: August 04, 2017, 04:46:20 PM »
Character 1665 who is alive can see several if not more contacts when creating new messages that are dead. Such as [C:1739 and C:372]. All three of these are my own characters.

3
Creating Might & Fealty / Re: Slumbering nobles
« on: August 03, 2017, 06:39:33 AM »
In a related topic why are dead still on your contact list but then do not show up when you search for them to get their character number?

4
General Discussion / Re: Things to Do
« on: August 03, 2017, 06:37:47 AM »
TO be able to generate NPC like events to help facilitate the Quest system. I see the quests like the bulletin boards in Witcher 3. Some monsters in the area that needs killing. A peasant needs saving. that sort of thing.

5
Creating Might & Fealty / Re: The Next Big Change: Buildings
« on: July 10, 2017, 05:06:12 AM »
I think this is a great idea. Multiple buildings could replace the existing build focus system as well.


Would this be a possible foundation for developing additional villages within a region other than the main settlement?

6
Bug Reports / Assigning soldiers
« on: June 30, 2017, 07:42:11 PM »
Today I no longer see the drop down iron on my character soldier page to retrain resupply set as militia etc.

Also I tried to join a battle and only got a blank page. The battle was inside a wall however and I was not. So that might be why.

Not sure how big reports work now as it's been a year since I have done one.

7
General Discussion / Re: Quests
« on: June 29, 2017, 04:39:08 PM »
Well Ill have to give it a try. Something simple....

8
General Discussion / Quests
« on: June 28, 2017, 11:44:21 PM »
Has anyone had any luck in implementing aquest ? I'd like to do something but was looking for feedback.

9
General Discussion / Soldier Experience
« on: June 18, 2017, 10:53:30 AM »
I remember a long time ago Tom said when soldiers got around 20 experience their survival rate greatly increases.  Has anyone experimented much with soldier experience? When do you think it's best to train into calvary or say plate for example?

10
Developing Might & Fealty / Re: Train to None
« on: June 18, 2017, 03:55:50 AM »
Yes I agree.

11
Helpline / Re: Take control progress
« on: June 17, 2017, 06:55:10 AM »
oh yes thats right...thanks

12
Helpline / Take control progress
« on: June 16, 2017, 08:54:09 PM »
Where can the Lord of an estate see what the progress is of a takeover of one of his own estates? I know you can see it in manage actions when you initiate one but what about when someone else tries to take yours?

13
Developing Might & Fealty / Re: Restoring Sub-Realms
« on: June 08, 2017, 09:21:41 PM »
Well I've never played any of those games so I'm not really following the "core" reference. I'm just thinking simple but again have no idea on the coding.

Could you allow a ruler to restore any dead realm (zero nobles and estates) who has control of any of the dead realms former lands.

Said restored realm would then automatically be set to the next lowest hierarchy level.

For example realm X is a county with land that used to be controlled by realm C that was a kingdom.  Realm X restores realm C to active status but it is now a barony.

Such an example would allow the dead realms of higher hierarchy to be restored as well.

This example would likely give multiple players the opportunity to restore the same realm but in reality most players would likely ignore such a feature a they would want to build their own kingdoms per say. Thus only those that really wanted the dead realms name and history would do so.

14
Developing Might & Fealty / Re: Restoring Sub-Realms
« on: June 08, 2017, 08:49:05 AM »
Any hopes of restoring dead realms? I would love to bring Ryne back.

15
General Discussion / Re: Artifact....
« on: May 29, 2017, 01:12:35 AM »
I see that you can create a single artifact per account. Are you able to edit the item after creation? How about delete to create a new one?

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