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21
Rage Zone / Re: Players behind Ascalon - greed at its finest
« Last post by silvershot on November 27, 2018, 07:11:59 PM »
Well sorry to hear Lowlands in such a mess, but think it has more to do with that very inactivity, along with some bad politics. What happened in Exiles is nowhere comparable to that.


With other points of yours I mostly agree, although it's a story of it's own.


No, what happened in Exiles is a bunch of bullcrap for other reasons you fail to realize. You're blaming Ascalon and Thule without accounting for WHY there's issues in the first place. It's not just them.

Exiles separated from Karameikos. Karameikos decided, at that time, that under Van Valen they'd let it slide.

Van Valen leaves. Now they want their land back.

You know, I was in a rebellion once. We lost. I didn't whine and cry and moan about that.
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Rage Zone / Re: Players behind Ascalon - greed at its finest
« Last post by De-Legro on November 26, 2018, 12:19:37 AM »
A similar thing happened with Lowlands.


Ascalon recently declared war and carved a chunk of land out of the deLacy family, who have been playing a long, long time and are pretty quiet folk who have never gotten involved in any of the various wars to my knowledge. I can see knights from Tor Kortaur as having provoked Ascalon, but it's kinda crap to invade the peaceful and quiet Tor Dun in the process of some border-skirmish against Tor Kortaur knights. The problem is that taking out people who've had steady holdings for a long time just means that they won't bother logging in once they've lost them, and the Lowlanders do not have an equal chance of retaking those towns, so there's very little "game" about that: it's just a one-sided steamroller which drives people to quitting the game.

 This is not so much Ascalon's fault as it's a problem with how the game works. Consolidation into a small number of ever-bigger nations is killing the game.

Personally, I think that the devs should implement a hard-cap on the number of towns per character and/or per account, even for paying accounts. There's really no value in the idea that one person can have 100 settlements. That just turns the towns into an undifferentiated mass of feeder-towns and crowds smaller players out of the game. If there were strict limits then you can bet the opportunities for starting players would increase and the number of knight's offers would increase. Being able to take over unlimited additional towns yourself means there's next to no relative value in having vassal knights, and adds to the "sprawl" problem of large empires.

Sure, some people might quit because they can't have 50+ towns. But you know what? That's probably a good thing since they'll be replaced by a larger number of people content with a smaller number of towns each, adding more life to every nation and the the entire game.

Not sure I support hardcaps, but the softcaps obviously don't work and need revising. We also need to ban multi paid accounts and be more vigilant in tracking free account abuse. I still think we should drop paid accounts and have a single tier account.

As for specifics Exiles contacted and hired help from Hawks. Hawks has no contact with Low Lands but given we are in an imposed truce with Ascalon and are already engaged in a mercanary contract we would be unlikely to be interested in helping anyway.
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Rage Zone / Re: Players behind Ascalon - greed at its finest
« Last post by Gris on November 14, 2018, 07:49:44 AM »
Well sorry to hear Lowlands in such a mess, but think it has more to do with that very inactivity, along with some bad politics. What happened in Exiles is nowhere comparable to that.


With other points of yours I mostly agree, although it's a story of it's own.
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Rage Zone / Re: Players behind Ascalon - greed at its finest
« Last post by Cipheron on November 11, 2018, 10:39:09 AM »
A similar thing happened with Lowlands.


Ascalon recently declared war and carved a chunk of land out of the deLacy family, who have been playing a long, long time and are pretty quiet folk who have never gotten involved in any of the various wars to my knowledge. I can see knights from Tor Kortaur as having provoked Ascalon, but it's kinda crap to invade the peaceful and quiet Tor Dun in the process of some border-skirmish against Tor Kortaur knights. The problem is that taking out people who've had steady holdings for a long time just means that they won't bother logging in once they've lost them, and the Lowlanders do not have an equal chance of retaking those towns, so there's very little "game" about that: it's just a one-sided steamroller which drives people to quitting the game.

 This is not so much Ascalon's fault as it's a problem with how the game works. Consolidation into a small number of ever-bigger nations is killing the game.

Personally, I think that the devs should implement a hard-cap on the number of towns per character and/or per account, even for paying accounts. There's really no value in the idea that one person can have 100 settlements. That just turns the towns into an undifferentiated mass of feeder-towns and crowds smaller players out of the game. If there were strict limits then you can bet the opportunities for starting players would increase and the number of knight's offers would increase. Being able to take over unlimited additional towns yourself means there's next to no relative value in having vassal knights, and adds to the "sprawl" problem of large empires.

Sure, some people might quit because they can't have 50+ towns. But you know what? That's probably a good thing since they'll be replaced by a larger number of people content with a smaller number of towns each, adding more life to every nation and the the entire game.
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Rage Zone / Players behind Ascalon - greed at its finest
« Last post by Gris on November 11, 2018, 09:24:12 AM »
Recently I have returned to the game since quite a while settling at The Exiles, where I've had a chance to witness firsthand part of events taking place. Their main landowning player retired his characters believing his land would go to remaining Exiles (he even confirmed that later on), but he (assuming here) didn't set his heirs correctly and towns went blue, with all the militia available to the takers.

That very moment the players behind Ascalon and Thule (there's a paradox of the same group of players running both realms?!, won't even be going into that because it deserves a thread of its owns) went meticulously from one blue dot to another, completely abusing the situation taking towns and converting militia to their realm >:( . Since this group plays like tons of characters and are extremely active, the Exiles were able to reclaim only a small portion of their realm, while everything else went to Ascalon and Thule. Towns had aprox 100 militia each, so we are talking about few thousands of troops here. Blue dots kept their alignment to Exiles, they weren't free to take, mind you. And that's a realm that wasn't in war against Ascalon nor Thule. I mean, guys, where is your player's integrity, or basic decency :'( . You are playing with and against other people who run those characters. Now I can imagine how you would pull this stunt if those blues were Hawks or any other major realm, but no, you pulled it on a fledgling ream that lost its main player - it does speak miles of you as players behind Ascalon and Thule :-[ . If it were a small realm building up I would understand, but for something like this to come from a juggernaut like Ascalon... I am completely and totally disappointed. If it isn't the very definition of a mindless landgrab, then I don't know what is, and it definitely deserves a rage at the very least.
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General Discussion / Re: My apologies to Lowlands and the Exiles
« Last post by De-Legro on October 31, 2018, 09:43:51 PM »
Sorry everyone.  It was my intention for all the lands my family controlled to go to you all.  It was a mistake to assume that retiring a character would set in motion the same inheritance that death does.
Come to think of it... why does it not?  If I retire a character I have to run around and hand each settlement to someone?  Ridiculous.
That is why I am finished here.  Too much of the games fundamental elements are not complete or require too much effort and time to do.  Love this game and its ideas...hate that people are able to play it using bots to manage things.
Peace.


I have asked Andrew, and it should, it uses the exact same code. I have been advised by others that it works, so I am unsure about specifics on this case. Who uses bots to manage things? I would think that goes against the spirit of the game.
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General Discussion / My apologies to Lowlands and the Exiles
« Last post by WVH on October 31, 2018, 06:37:06 PM »
Sorry everyone.  It was my intention for all the lands my family controlled to go to you all.  It was a mistake to assume that retiring a character would set in motion the same inheritance that death does.
Come to think of it... why does it not?  If I retire a character I have to run around and hand each settlement to someone?  Ridiculous.
That is why I am finished here.  Too much of the games fundamental elements are not complete or require too much effort and time to do.  Love this game and its ideas...hate that people are able to play it using bots to manage things.
Peace.
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General Discussion / Re: A Discussion On The Value Of Characters
« Last post by Cipheron on October 27, 2018, 03:18:38 AM »
Do you think implementing some catch-up mechanics so the newer players could gain stats a bit faster to a certain point would be a bad idea?


While a good point, this suggestion isn't really useful for the type of game this is at the moment. Characters do not have XP, stats or levels. A new character has the same physical abilities as one started from scratch. The current discussion is about whether adding some type of stats system would improve player retention. Since everyone would be starting from zero if that was the case, working out whether we need catch up systems is a little premature.


What sets old characters apart from new characters is the social connections they've made with other characters and their settlement holdings. So the game is all about building up alliances and becoming a trusted part of a coalition, not about grinding levels.


However, putting those ideas together, we can come up with new ideas which might be useful. Some sort of social progression system could be interesting. For example, organizations (knightly orders, guilds, realms) could define progression systems. Imagine a system of ranks, and the devs link the quest system into it, so that as you progress up the ranks of one organization, different tasks are set for you to achieve. This would fit with the game's ethos of a fully player-driven world, because unlike an arbitrary achievements system, both the achievements and ranks would all be defined by other players within the game.

the progression system would motivate people to maintain the realms/organizations they are members of (because they have more invested in the character, in terms of labor and time), as well as encouraging people to get more involved in the world. For example, say that a particular knightly order has a requirement that characters complete one dungeon mission as part of their tasks to advance past a certain level. That would encourage more players to take part in the dungeon questing part of the game.

Additionally, being able to set a task of clearing a dungeon might be a good way of screening out new vassal knights. It's too common to give a new knight a couple of towns but find that they instantly slumber. Having them clear a dungeon first before they get any towns might be a good way of vetting those more likely to contribute to the realm.
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General Discussion / Re: A Discussion On The Value Of Characters
« Last post by DerickLin on October 26, 2018, 01:53:45 PM »
Do you think implementing some catch-up mechanics so the newer players could gain stats a bit faster to a certain point would be a bad idea?
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Off-topic Chat / Re: Idea: CK2: M&F Total Conversion Mod
« Last post by Immanuel on October 01, 2018, 05:27:44 PM »
Could I get a map with the region IDs listed on it?
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