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Messages - Ayruin

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General Discussion / Re: A Discussion On Allowing Non-Human First Ones
« on: February 25, 2018, 10:11:01 PM »
What I think would be cool is a dynamic system. Here's a rough idea:

Have ethnic groups, derived from realms / subrealms. You can pick one as your primary identity when you spawn you character, and the realm creator gets to specify a set of (optional) bonuses and penalties for the realm. Children would be able to inherit the primary ethnicity of either parent. Possibly, allow characters to change ethnicity based on other realm memberships available to them, and based on marriage, so you can marry someone to get a new ethnicity, giving another use for marriages.

Optionally, allow each ethnic group to get certain +/- values for e.g. living in certain terrains, or for raising / leading certain troop types. I'd split terrains into three groups, mountains/hills, forests/marsh, plains/scrub, and troop ability into three groups too, archers, cavalry and infantry. So you could e.g. get a +2 in hill/mountain production and +2 in archers, but you'd have to take -1 in everything else to get that, or you can have an ethnicity that's an all-rounder. e.g. a large realm like Ascalon would probably make "Ascalonian" have the generic settings, and players could choose just to identify as "Ascalonian", but sub-realm ethnicities would be more specialized based on what terrain and resources are available to them.

I like it, but to stop the proliferation of pointless cultures I think making a culture should require a credit spend. The traits would have to be small enough to not seriously affect the game, otherwise as stated by others we will see min/maxing, but they should exist as their presence is a reinforcement of the culture, regardless of the effect they actually have in game.

General Discussion / Re: A Discussion On Allowing Non-Human First Ones
« on: February 22, 2018, 11:44:07 PM »
Cultures seem to fail because they can't be policed. When I accept a knight offer there is no information about cultures, no way for the realm to enforce a common FO naming system etc. Now some realms don't want this but I know that others do, my own new realm included. I am hesitant to make knight offers to recruit random people because I don't want to have the constant discussion about - this is who we are please change your character to match.

The character system is in some ways reversed. If we are choosing to accept a knight offer, we should see those offers and relevant information before selecting a character. Allow for cultural pack to be applied to a character not just NPC populations. It would be interesting if when creating a character for a Knight offer instead of picking a name you are assigned a generated one from the cultural pack for example.

Realms Chat / Re: Recruiting for a new Realm
« on: February 21, 2018, 05:32:12 AM »
Great, please check your messages.

Realms Chat / Recruiting for a new Realm
« on: February 21, 2018, 02:43:49 AM »
I have recently been granted a good deal of land to form a Arabic themed merchant realm. Basic plan is a bit of a mishmash right of Italian merchant houses/lords combined with a bit of Arab background, though no deserts. I am looking for anyone that would be interested in joining the realm and helping to establish the required diplomatic/trading links we are going to need to make things work.

General Discussion / Re: Why M&F peaked so young
« on: February 11, 2018, 11:04:00 PM »
As you can see I don't generally post here, or on any forums given their predilection to simply be cesspools of insults. However if we are talking why the game struggles to attract players I can share my experience so far. I joined the game through a knight offer, my liege says little to me but sets me up with some of his scrub land estates and tells me to go and claim some of the better slumbering estates nearby, which I do before being told by others in the realm that I have claimed too many, despite not even hitting the settlement restriction for two characters on a free account. My liege then decides he had enough and quits. Next thing anyone says to me is that I am supposed to give up all my land to some other character because I didn't realize that with my liege leaving I was supposed to organize an oath to someone else in the hierarchy. Least when I point out that I had no idea they relented and tell me to travel to their settlement to give an oath which I do. However I was not active in this supposedly casual game for 6 days and receive this

 by redacted on 16-44-6 (February 6, 2018 21:09)   Lord redacted I certainly would like to trust you, but the situation at current has become quite volatile due to attacks by redacted and my ill advised advances towards Lord redacted. If the redacted move because you are here watching my movements I will have no choice but to question your loyalty. You have not responded in quite a while and sound quite similar both to Sir redacted and Sir redacted before you. Please respond and join us in arms! May the Gods back our cause.
Lord redacted of redacted

If that is at all indicative of the state of the game in other realms no wonder you have a problem. Quite possibly there is a good historical reason for people to be so paranoid, but quite plainly if you can't move past it, you have next to no chance of being able to grow your numbers. My experience in a second realm is only slightly better, my direct liege there at least talks, but the rest of the realm is actively hostile or dismissive of anyone that isn't part of the top hierarchy.

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