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Messages - McTang

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1
Helpline / Re: Need some help with wealth buildings again
« on: May 02, 2017, 06:51:44 PM »
Does the wealth of a settlement influence how much gold you receive when levying taxes/looting?

2
General Discussion / Re: What makes buildings break down?
« on: May 01, 2017, 07:43:30 AM »
Got it - thanks y'all

3
General Discussion / Re: What makes buildings break down?
« on: May 01, 2017, 03:16:07 AM »
Disappeared entirely

4
General Discussion / What makes buildings break down?
« on: May 01, 2017, 03:01:06 AM »
Just had a stone wall in one of my settlements collapse and I can't really figure out why. I still had more than the minimum population threshold, so that doesn't seem like it. What governs building collapse?


Thanks!

5
Rage Zone / Re: Yay bandits
« on: May 01, 2017, 03:00:04 AM »
Personally I am a much bigger fan of cutting out things that don't currently work as with a project like this, you simply cannot know how long it will take until they give the attention to make them "valuable"


I like that argument a lot. At the moment, they don't seem to be adding to the stated purpose of creating good player interactions and roleplay.

6
General Discussion / Re: A good new player experience.
« on: April 30, 2017, 09:37:58 AM »
Willy, just wanna say thank you. Your characters may be relatively new, but one of them is making the game totally worth playing for me (an even newer newb). I'll do what I can to bring the fun too, I've got a good 'un to learn from!

7
Rage Zone / Re: Yay bandits
« on: April 30, 2017, 09:01:34 AM »
So I'm a new player (came over from battlemaster to give things a shot), and one of the first things I did was try out a bandit. I didn't want to just ride and attack senselessly, and met with a noble so that I could start sending threatening messages.


There were plenty of ideas that occurred to me for fun RP, but I have to say the current system makes them all nigh on impossible. There's no way for a First One to accede to any demand since they can't transfer gold, give settlement access, or interact with a bandit in any way other than fighting. The one idea I hit on was to insist that the First One ban thralls in their region, but beyond that the current system makes bandits little more than distractions.


If the point of the game is to create a world where player interaction makes the fun, shouldn't the bandit system add to that fun by allowing proper RP? IF not, what's the point?

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