So, after realizing that trying to do a big massive update was a bad idea, I stripped out all the unfinished bits, finished all the easily finishable bits, and packaged it all up for release.
Might & Fealty is now on version 1.1.0.0, which includes a number of new features for realms, characters, settlements, and more:
- Characters
--Characters are no longer restricted to heterosexual relationships. This is a setting that must be enabled, in the characters setting menu though, as this game is loosely based off medieval society.
--Validation of character suicide form is now performed server side as well as client side. -- Finishing one of Tom's TODOs.
--Character suicide screen now lets you edit the death message, and redirects you to view the character page of the fallen upon submit. -- Finishing one of Tom's TODOs.
--It is now possible to retire a character. In other words, you can remove them from play without killing them.
--Retired characters get to have a retirement background field, explaining why they retired or what they're doing in their retirement.
--It is also possible to un-retire characters, bringing them back into regular play, after a bit.
--Prisoners now properly and fully affect travel speeds. They also slow down travel overall, as transporting prisoners is not routine travel.
--Account character list now sorts unplaced characters first and retired characters just before the dead characters. - Conversations
--Realm conversations will now identify themselves as a realm conversation when read.
--Character & message summary unread conversation listing will now identify which realm a conversation is part of, if any. - Description Manager (Back-end Service)
--Added the Description Manager for tracking historical descriptions, linking them to who made them, when, and for what thing.
--So simple and useful, I convinced the BM'ers they should use it too. - Realms
--Realms can now designate a capital.
--Realm Positions will now sort between active and retired on the position management page, letting you see at a glance which ones are currently in use.
--Realms can now be abolished. If sovereign, all sub-realms/estates become independent. If not, all subrealms/estates move up a level.
--Realm descriptions are now handled by the Description Manager.
--Realms can now be abolished. Handle with care. - Settlements
--New buildings: Apothecary, Arena, Dockyard, Moats, Guild District, Guild Square, Quarry, Race Track, Royal Seat, Warehouse, Regional Seat, Local Seat, Imperial Seat.
--New permissions: "Create Place Inside" and "Create Place Outside"
--Settlements now display their realm when select on the map, and their top-level realm if that is different.
--The game will now inform you of existing militia and recruits when trying to train more.
--Settlements now have user-editable descriptions, handled by the Description Manager. - User Experience
--New players are no longer able to place new characters directly on the map. Knight offers are now more important.
--Invalid credentials on login attempt will no longer dump database info.
--(Shorter) Announcements will now display on login page/box.
If you find any bugs, please let us know!