Author Topic: December 2017 Report  (Read 3418 times)


  • Game Master / Lead Developer
  • Administrator
  • Sr. Member
  • *****
  • Posts: 1832
  • Karma: +75/-8
  • Mildly Amused
    • View Profile
    • Lemuria Community Fan Site
December 2017 Report
« on: January 26, 2018, 11:55:47 AM »
Salutations Everyone,

Sorry about the delay in getting these out, but I had been focusing mostly on the upcoming update and life stuff.

As per usual, first, lets talk funding.

Income & Must Pays
(Keeping the Lights on)
Credit Purchases+105.00 EURHow much we received from players purchasing credits
PayPal Transaction Fees-3.05 EUREstimated Percent lost in fees to PayPal
PayPal Transaction Fees-3.00 USDPer Transation fees to PayPal
Hosting Costs-40 USDAmount spent on server hosting

Total= 84.09 USDMonthly Total
Leftover+ 28.17From Previous Month
YTD= 112.26 USDYear to Date Total

Like I mentioned last month, the joys of the credit system. It's not exactly predictable, but I'm not complaining.

What else would we, ideally, pay for though?

Additional Costs
(Things that improve the situation)
Advertising Costs-60.64 USDAmount spent on Google ads (Results will be broken down below)
Test Server Costs-40 USDAmount spent on the test server's hosting

Total-100.77 USD

As you can see, that costs a bit of money. The test server uses the exact same hosting plan as the live server, and has much of the same data, allowing us to push big updates to it first in order to make sure they don't catastrophically break something. It's not a required costs, but it's very much a nice thing to have. In regards to the advertising costs, that's got its own table below that goes more in-depth. These are the things I handle myself, as the game can't currently afford their cost.

Advertising Info
(New players are good thing)
TypeViewsClicksInteraction RateCost
Text Ad6,7683425.05%30.40 USD
Display Ad34,6047142.06%30.24 USD

Total41,3721,0562.55%60.64 USD

Like I said before though, this is something I've been paying for, myself, for quite a while now. From March of 15 through October of 16, I was paying for just a text ad. In November of 2016, I added the display (picture) ad. Lifetime, they've gotten 27,825 people to at least look at Might & Fealty.

Subscribers & Purchases
(What credits are spent on)
Subscriptions11,100 Credits
Heraldry1,500 Credits
Culture Packs0 Credits

Total12,600 Credits

How many players do we have though?

(How many gods?)
Count TypeAmountNotes
7-day142 Players
14-day154 Players
30-day169 Players

Based on that, the game has gained, as of this posting, 7 returning players over the last month and a half. Soon, I'll update the method I use to get this info so it does a lot of this for me, and shows me a better breakdown of info, but until then, this is what you're getting.
« Last Edit: January 26, 2018, 12:03:46 PM by Andrew »
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
Favorite cold beverage: Strawberry Shake
My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)