Author Topic: Burn ships!  (Read 86 times)

Constantine

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Burn ships!
« on: December 08, 2017, 01:08:47 PM »
An option to burn down ships, please. And steal other people's ships. Maybe some sort of possibility of maritime battles or coastal defences. Heck, make rivers sailable. I want more options and interaction within the theme of sea raids in general.

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Re: Burn ships!
« Reply #1 on: December 08, 2017, 01:18:35 PM »
This wouldn't be hard to do or implement, as far as stealing and burning ships.

Making rivers navigable would be.... tricky, due to how the game handles the land/sea logic, and how it handles you coming ashore. I'd like to do this, and I think it's sorta on my TODO list already, but it's nowhere near as easy.
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De-Legro

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Re: Burn ships!
« Reply #2 on: December 11, 2017, 02:03:25 AM »
Yes let me burn ships. As a Island nation I can then force anyone that dares land on my island to remain their forever or die. Or you know I could just camp the ships and use block area to achieve the same thing.

The question is, what would the down side to burning ships be? Without some sort of consequence it would be a very one-sides option, particularly as I noted for islands.
« Last Edit: December 11, 2017, 02:08:25 AM by De-Legro »
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Constantine

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Re: Burn ships!
« Reply #3 on: December 11, 2017, 02:16:16 PM »
Being an island realm is already a somewhat one-sided option, you know. Don't see anyone complaining. When you're raiding an island, you're already fucked if they manage to block the boats. Attacking mainland settlements leaves you a lot of room for manoeuvre. If your boats are blocked you can continue damaging the victim and then just leave by land eventually. If you're worried about unfair advantages, my suggestion does not create any but perhaps helps mitigate some.
« Last Edit: December 11, 2017, 02:36:27 PM by Constantine »

De-Legro

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Re: Burn ships!
« Reply #4 on: December 11, 2017, 09:42:41 PM »
Being an island realm is already a somewhat one-sided option, you know. Don't see anyone complaining. When you're raiding an island, you're already fucked if they manage to block the boats. Attacking mainland settlements leaves you a lot of room for manoeuvre. If your boats are blocked you can continue damaging the victim and then just leave by land eventually. If you're worried about unfair advantages, my suggestion does not create any but perhaps helps mitigate some.

Firstly lots of people complain, the "invincible" nature of the islands combined with the abundance of fishing settlements is the number 1 gripe I hear. That said if it is already one-sided, why would we want to introduce options that increases that advantage?
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