Author Topic: November 2017 Report  (Read 521 times)

Andrew

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November 2017 Report
« on: December 01, 2017, 03:37:17 PM »
Salutations Everyone,

I'm back again with the numbers from November!

If you're the type who's curious where the funds go or how much things cost, or even the condition of the game, well, here you go!

First and foremost, lets talk funding.

Income & Must Pays
(Keeping the Lights on)
TypeAmountNotes
Credit Purchases+15.00 EURHow much we received from player's purchasing credits
PayPal Transaction Fees-0.44 EUREstimated Percent lost in fees to PayPal
PayPal Transaction Fees-0.60 USDPer Transation fees to PayPal
Hosting Costs-40 USDAmount spent on server hosting

Total= -24.03 USDMonthly Total for November
Total+ 52.20From October
Total= 28.17 USDYTD Total

Well, it's certainly nowhere near last month. This kind of comes with the territory though, with how the credit system is setup. Sometimes players have a lot of credits, and sometime they don't.

What else would we, ideally, pay for though?

Additional Costs
(Things that improve the situation)
Advertising Costs-60.77 USDAmount spent on Google ads (Results will be broken down below)
Test Server Costs-40 USDAmount spent on the test server's hosting

Total-100.77 USD

As you can see, that costs a bit of money. The test server uses the exact same hosting plan as the live server, and has much of the same data, allowing us to push big updates to it first in order to make sure they don't catastrophically break something. It's not a required costs, but it's very much a nice thing to have. In regards to the advertising costs, that's got its own table below that goes more in-depth. These are the things I handle myself, as the game can't currently afford their cost.

Advertising Info
(New players are good thing)
TypeViewsClicksInteraction RateCost
Text Ad11,6363062.63%30.38 USD
Display Ad58,7728121.38%30.39 USD

Total70,4081,1181.59%60.77 USD

Like I said before though, this is something I've been paying for, myself, for quite a while now. From March of 15 through October of 16, I was paying for just a text ad. In November of 2016, I added the display (picture) ad. Lifetime, they've gotten 26,006 people to at least look at Might & Fealty.

Subscribers & Purchases
(What credits are spent on)
TypeAmountNotes
Subscriptions9,200 Credits
Heraldry0 Credits
Culture Packs0 Credits

Total9,400 Credits

How many players do we have though? I did say I'd share that this month. I will preface this with these numbers aren't as accurate as I'd like them to be, as the method I use to collect isn't ideal, but....

Players
(How many gods?)
Count TypeAmountNotes
7-day131Players
14-day147 Players
30-day163 Players

Is that what you expected? More? Less? I'll admit, I'm kind of curious.
« Last Edit: December 01, 2017, 03:51:42 PM by Andrew »
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
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My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)