Author Topic: M&F Changelog  (Read 81 times)

Andrew

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M&F Changelog
« on: August 21, 2017, 02:46:16 PM »
So, it seems the bugtracker wasn't doing it how I hoped it would, so I'm going to try and include a changelog here so people can see what was added when:

Version 1.0.3.4 (20171016)
  • A problem in how the game handles forms and passing integers to/from them in relation to Realm Positions was worked around. A null value in one of these fields now submits a 1. Anytime the year for a position is set to 1, the RealmController will assume the player set a null value, and then update the position to set these values to null (something the form itself won't allow, irritatingly enough).
  • A bug that prevented incumbents from being removed from positions after the completion of a routine election was fixed.
Version 1.0.3.3 (20171007)
  • Routine elections will no longer report the elected position as that of the ruler, unless it was in fact a ruler election.
  • Settlement population will no longer show up on the map.
Version 1.0.3.2 (20171006)
  • The bureaucrats have been told they need to report to the priests (for relay to the Gods) more thoroughly on all the dead First Ones. (We added more debug info to turn changes)
  • They're also a little smarter about all of that stuff in general.
  • Longbowmen will no longer use javelins as ammunition.
  • Only thy lord shall knoweth thou total population.
  • A typo that created an incorrect event log has been fixed.
  • A typo that froze the game's turn processing logic has been, hopefully, corrected.
Version 1.0.3.1 (20171005)
  • A bug we introduced while making it so we could ban cheaters was fixed, allowing you to gift credits to players once again.
  • Elections are smarter about when they should be called, and are smart enough to know when a position has already had an election called.
  • A counter involved in numbering of elections, that forgot how to count, was taught how to count.
  • Elections no longer care about finding realm members. This was a holdover from older code that used to handle all of this for Ruler changeover.
Version 1.0.3.0 (20170929)
  • Ruler positions that have an election type set will now use that election type when an election is needed.
  • All election types are fully implemented.
  • All other positions will be inherited or have an election, as appropriate, when the positions is vacated due to death/slumber.
  • Positions will inherit first, if able, then go to an election.
  • Positions have set election dates, expressed in Years and Weeks.
  • All positions elected on the first day of that week, in an automated election.
  • Elections are now handled as part of the turn system, rather than when the election list is loaded.
  • Previous position holders will lose their position only after the election completes, but before the winners are chosen.
  • Positions can be designated as having more than 1 minimum holder, which the game understands is the target quantity of holders.
  • New election type added: "by fortifications" that counts vounts based on the fortifications in a person's settlements.
  • Add election sub-types for "by land" and "by fortification" to only include land in the realm.
Version 1.0.2.9 (20170907)
  • A bug introduced by a Symfony update (2.7.7 -> 2.7.33) that prevented character grouping reassignment has been fixed.
Version 1.0.2.8 (20170906)
  • A fix in the code that prevented dungeon and subscription processing has been applied.
Version 1.0.2.7 (20170821)
  • Some code that generated errors in the economy handler has been deactivated. It didn't do anything.
  • Characters with partners/parents that don't have crests can once again select a crest.
  • A bug involving a typo with the "dungeonEventFilter" has been corrected.
  • Dungeon DataFixture tables were altered to detect whether an entry was new or already existing when loading them in, allowing new entries to be loaded without messing up existing ones.
  • As such, 25 new monsters and 1 new card are now, FINALLY, actually in the game.
  • Nearly all travel blocking actions now show up on the character select page.
Version 1.0.2.6 (20170802)
  • Bandits are far less likely to spawn on icecaps.
  • Bandits will no longer spawn with plate armor, broadswords, or warhorses.
Version 1.0.2.5 (20170709)
  • A tool was added to ban cheaters.
  • In order to assist testers, the game is smart enough to figure out which server it's running on and change the page title accordingly.
Version 1.0.2.4 (20170618)
  • Non-functional BitPay functionality was removed.
Version 1.0.2.2 (20170608)
  • Map loadlist no longer appears on realm pages, improving usability for smaller displays.
Version 1.0.2.1 (20170608)
  • Heraldry can now be shared between partners and to their children. It is no longer account specific.
Version 1.0.2.0 (20170603)
  • Several hundred lines of code for an alternative message system were removed, making the game's code repository fully functional without additional work.
Version 1.0.1.2 (20170520)
  • Inactive subrealms can now be restored.
Version 1.0.1.1 (20170424)
  • Slumbering first ones no longer grant experience
  • Realm info can be viewed without being logged in
Version 1.0.1.0
  • Added ability to exit settlements
  • Realm elections once again trigger for absent rulers
  • Link to wiki added
  • Publications & Positions can be linked in-game
  • Economic security can no longer be viewed at a distance
  • Dungeon framework and language errors were fixed
  • Most tables are now sortable.
Might & Fealty version 1.0.0.0 - This is where the community took over from.
« Last Edit: October 16, 2017, 02:11:52 PM by Andrew »
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
Favorite cold beverage: Strawberry Shake
My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)

Andrew

  • Game Master / Lead Developer
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Re: M&F Changelog
« Reply #1 on: August 21, 2017, 02:48:15 PM »
(reserved -- I hope we get to the point I need this!)
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
Favorite cold beverage: Strawberry Shake
My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)