Author Topic: Low-fantasy  (Read 1297 times)


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« on: June 11, 2013, 10:58:35 PM »
I'm curious before investing, on the level of low-fantasy magic you will be implementing, so I know what is in or right out:

I've simplified my questions to yes/no:

Artifacts/magic weapons:y/n


If yes
Player Wizards:y/n



Players having magic abilities:y/n

Realm level magic:y/n

Human only:y/n


Fantastical locations(floating islands, great ice wall in Game of Thrones etc):y/n

I am asking these so people(like me) don't get disappointed when you give a flat no and we know exactly what to expect in terms of fantasy elements.


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Re: Low-fantasy
« Reply #1 on: June 11, 2013, 11:08:10 PM »
Artifacts maybe

Absolutely no player-controlled wizards.
No monsters or undead. The focus is a lot more on player-to-player-interaction.
"Human" only, if you include the First Ones in there (you DID read the fiction section which already contains some background information, yes?).
Gods are assumed to exist and some will be named in stories, but the approach is greek/roman - there will never be a definite list of them all, if you want to add your own you can always do so.

Stuff like floating islands are definitely high-fantasy.

Basically: Magic is there to explain the things where I intentionally leave realism behind, like instant messaging or the fact that characters have no age, etc. Magic and fantasy will NOT play a role in the actual gameplay. Don't expect to hire fireball-throwing wizards into your army, that's high-fantasy.


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Re: Low-fantasy
« Reply #2 on: June 11, 2013, 11:56:07 PM »
Good to know and yes I did read the fiction section. 
« Last Edit: June 12, 2013, 12:18:21 AM by Frostwood »