Author Topic: I'm Bored: 2000 credits to whomever can . . .  (Read 2062 times)

Andrew

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #15 on: November 09, 2015, 10:51:58 AM »
Congratulations Constantine. You should have a PM with a credit code shortly.
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Constantine

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #16 on: November 09, 2015, 12:08:14 PM »
Ho! Thanks man. I'll put them credits to good use.

Tom

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #17 on: November 09, 2015, 12:29:25 PM »
So let's flesh the ideas out. Reminder of what I wrote last:


I would modify the first and make it a "specialty" that you can pick from a list. Higher food harvest, more wood production, faster training of this or that weapon, soldiers starting with a few points of experience, faster construction things like that.

Make it so that the more settlements in the area around you share the same specialty, the higher the bonus is. And to prevent single-owner realms profiting: Only count settlements owned by another player (not just character). This gives bonuses to heterogeneous areas that can coordinate.



The second I like as well. It is not very difficult to code a temporary change in resources. The question is: Would this really cause additional interaction and gameplay? What needs to be done to ensure it does?

Andrew

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #18 on: November 09, 2015, 12:56:33 PM »
I'm not sure the temporary changes would do much, for the same reasons you've previously rejected weather and/or seasons.

On the flipside, permament, or so-long-they-seem-permanent, now THAT might get you some results. The only problem is that with only the 4 main resources that get used, I'm not sure how easy that'd be, especially given the available of some of them.

And I've advocated for regional specialization before, just at the realm level. See: http://forum.mightandfealty.com/index.php/topic,3227.0.html

This turned into a conversation of local vs realm specialization or macro vs micro specialization. If the rewards are based upon the neighboring regions, do neighbors conflict and thus drag each other down? Is there a blur across borders? Does a neighbor help his neighbors just by proximity, even if they don't also specialize in THAT?

There's the more basic question of what can be specialized?
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Andrew

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #19 on: November 09, 2015, 01:01:17 PM »
Because BM doesn't have the same message-system limitations we have. They add very little for them, but it would solve many of our issues: organizing religions, holy orders, private ruler councils, alliances, etc.

The only drawback, not small, is that it would promote static cliques.

The flipside of this is that it would promote inter-realm activities, as well as intra-realm activites.

Dungeoneering guilds wouldn't need land and titles to function, and might actually survive as a sub-activity. Religions could actually track membership and stuff without painting the land or doling out titles.

If anything it might be better if M&F guilds were less a "guild" and more a sliding scale of ownership. Take mercenary orders. They'd need to recruit soldiers and refit them, but do they need to own the land? No. THey just need rights to do this. That said, they need to be able to set their own permissions for things. What if land ownership could be partitioned for multiple entities? This could go for religions too. A faith could effectively own a region, but a realm literally own it.

M&F isn't limited by the years of previous work that went into BM. Ideally, any major implementations would be simple enough or adaptable enough to handle as many feasible scenarios as possible.
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Andrew

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #20 on: November 09, 2015, 01:05:06 PM »
I'd say personal items.

I would give out sooo many. I would pay to give out sooo many even. I've named at least a dozen items just from Iungard plot-lines that I really want to start seeing them show up with people. Even if they do nothing. Just seeing them show up in battles or something would be soooo cool.

Along that same lines, I'd also like to see customized structures in regions or even just in cities. Just a building that we assign a name and a description to would be cool. Even moreso if I could chain them, or setup rules on who got to see what things. Ha! That'd be awesome actually. Sooooo many things i could do for people to discover the lore I've seeded. SOOO MANY TOM.
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Ratharing

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #21 on: November 15, 2015, 09:06:32 PM »
I hope this idea qualifies: steppe horses.

Ehndras

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #22 on: November 17, 2015, 11:39:08 AM »
I'm going to reiterate what someone else said.


ITEMS!

Please make this possible in M&F. God I love writing random artifact wikis!

http://wiki.battlemaster.org/wiki/Black_Scimitar_of_Crushing
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Tom

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #23 on: November 17, 2015, 03:31:01 PM »
Yes, I've considered this before and I like it.

I just need to ensure that they are rare. Maybe they require an artifact forge to create or something?

FARevolution

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #24 on: November 17, 2015, 03:42:35 PM »
Y'all like my idea just say it.

Constantine

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #25 on: November 17, 2015, 03:43:22 PM »
Let them be found in dungeons.


Maybe introduce wandering wonderworkers to repair them.

Andrew

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #26 on: November 17, 2015, 03:50:24 PM »
No. I'm not dealing with the BM silliness. Next you'll want to play non-bandit commoners.

I wouldn't mind an artifact forge of some sort. Maybe make it there are classes of items, and that truly legendary ones cost fortunes to make with it, while relatively generic simple stuff that's mostly RP fluff would be cheap. Would give us a way to drain gold from the game too.
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Ehndras

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #27 on: November 17, 2015, 04:22:40 PM »
Ehh... Gives rich players yet another advantage over everyone else. I agree that you should still be able to find artifacts in dungons, even if they mostly suck.

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Ratharing

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #28 on: November 17, 2015, 06:27:07 PM »
I would really prefer expensive items whose name is custom. The Scimitar of Crushing really makes very little sense, for example. Wouldn't it be much better something fitting your lore?

And if other people don't like it, they can simply say it's an overvalued pretty sword.

Tom

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Re: I'm Bored: 2000 credits to whomever can . . .
« Reply #29 on: November 17, 2015, 06:32:34 PM »
Nothing prevents multiple sources.

Artifacts can be forged (building) or found (dungeons). They can be taken from prisoners or your victims on the battlefield and they can be given to others.

Could work.

One big advantage over BM is that I could attach a history log to these items, so they have their own history of when they were forged, who gave it to whom and so on.