Author Topic: 3D Prototype  (Read 7607 times)

Theronna

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Re: 3D Prototype
« Reply #30 on: February 07, 2015, 05:58:53 AM »
I haven't managed to come up anything relative good looking with gimp. That's about as far as i have graphical software. We have all the stuff required for some hard coding and nerd stuff like servers, Apache, MySQL here at vocational school. Everything you might ever need to learn about computers, coding and nerd stuff.

Tom

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Re: 3D Prototype
« Reply #31 on: February 07, 2015, 10:00:35 AM »
Yeah, the 3D models are a real problem. I can do some simple models, but nothing that looks really nice. Anyone got some 3D artist friends?

cenrae

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Re: 3D Prototype
« Reply #32 on: February 08, 2015, 09:26:30 AM »
Well I have some that do CGI for the movie industry in Hollywood. Ones unemployed. No real idea if that helps or not.
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Tan dSerrai

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Re: 3D Prototype
« Reply #33 on: February 08, 2015, 10:03:50 AM »
...I doubt that this would be any help, but I could at least offer some work with Sketchup. I am by no means an expert but have done some work with it.

Sketchup can export to .3ds, collada .dae, .obj, .fbx, .wrl, .xsi.

I could hunt for some copyright free textures as well, apply them to the sketchup surfaces...and for simple, low poly ojects depicting hamlets or settlements similar to the total war city icons this should work. Tell me if this is even remotely useful. Might be worthwhile to have something simple that is at least useable and can be replaced by something better at a later date...

Tom

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Re: 3D Prototype
« Reply #34 on: February 09, 2015, 02:45:34 PM »
Well I have some that do CGI for the movie industry in Hollywood. Ones unemployed. No real idea if that helps or not.

Make a contact, tell him about the game and ask if he'd be willing to make a few 3D models. I can pay a little bit (but definitely not what the work would be worth), I can help him get these models into the Unity 3D Asset Store where he could sell them more, and I'd be happy to give credit for the work and advertise it in-game and on the Facebook page, in case he needs something for his portfolio.

Tom

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Re: 3D Prototype
« Reply #35 on: February 09, 2015, 02:46:48 PM »
...I doubt that this would be any help, but I could at least offer some work with Sketchup. I am by no means an expert but have done some work with it.

Unfortunately, Sketchup creates really horrible models and I've yet to find one that is useable in realtime 3D. Maybe I just picked the wrong models, just my experience.


Quote
I could hunt for some copyright free textures as well, apply them to the sketchup surfaces...and for simple, low poly ojects depicting hamlets or settlements similar to the total war city icons this should work. Tell me if this is even remotely useful. Might be worthwhile to have something simple that is at least useable and can be replaced by something better at a later date...

If it's not a very big effort, absolutely, anything is worth a try.

Tan dSerrai

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Re: 3D Prototype
« Reply #36 on: February 09, 2015, 04:44:06 PM »
Ok, will give it a try. Will be some days though.

Valast

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Re: 3D Prototype
« Reply #37 on: February 09, 2015, 06:46:58 PM »
You're an architect? We learned to draw basic stuff with AutoCad at school.

Draftsman... but have been doing this for 20 years.  unfortunately the 3d and bim education flew past me while I made a living.  Playing catch up now.

http://tf3dm.com has some free options for medieval buildings.  Not a ton that I saw but could be a start point for someone.

http://tf3dm.com/3d-model/medieval-house-50139.html
http://tf3dm.com/3d-model/house-enxaimel-85989.html
http://www.turbosquid.com/3d-models/free-medieval-house-3d-model/727769

Some others that are cheapish...
http://www.turbosquid.com/3d-models/3dsmax-medieval-house-buildings/797602

Then some that are butt hole clenching expensive.
http://www.turbosquid.com/3d-models/alchemist-laboratory-c4d/705545

Tom

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Re: 3D Prototype
« Reply #38 on: February 09, 2015, 11:19:26 PM »
The problem with all of these is that, again, they are individual buildings. I have about 200 of those on my harddrive, from various free and purchased packages I accumulated over time.

What I need is something more like this:
http://tf3dm.com/3d-model/medieval-city-53222.html


Tom

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Re: 3D Prototype
« Reply #39 on: February 25, 2015, 03:40:28 PM »
I tried myself, and if you look closely you can see something that looks like a few houses in this screenshot:

https://www.facebook.com/385510478208972/posts/801809193245763/


Given the distance of viewing, maybe I don't even need to texture it and can just put house-shaped blocks?


Foxglove

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Re: 3D Prototype
« Reply #40 on: February 25, 2015, 03:59:02 PM »
Is that viewing distance at the maximum zoomed in level? If so, I could see it possibly working. But, if you can zoom in closer than that, maybe it would look too basic to look good? Whether you can get away with not using textures would depend on how nicely your current version would visually blend with the map as a whole, and I can't really tell that just from that shot. I think the key here is to make everything look consistent and as though it all blends together as a whole.

People will accept all sorts of graphic styles as long as it looks like the whole thing is meant to look a certain way, and it doesn't look patchwork. Loads of people enjoy abstract, retro, art deco, what ever, graphic styles as long as they feel there's a consistent look to a game.
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Tom

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Re: 3D Prototype
« Reply #41 on: February 25, 2015, 10:38:49 PM »
That's what I'm thinking. Maybe I should just dump the realism style and use something more abstract where I don't need 20 artists. A painted look could be cute.

Foxglove

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Re: 3D Prototype
« Reply #42 on: February 25, 2015, 11:03:45 PM »
I could see a painted style working and fitting in with the theme of the game. Realistic graphics are a fine ambition, but a more distinctive and stylistic approach to the graphics could be equally good. In a market full of realistic looking games a more distinctive approach can actually attract interest too. Look at Apotheon (graphics like the painting on ancient greek pottery).

The main thing is that the whole look of the game is consistent and, hopefully, stylish.
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Tom

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Re: 3D Prototype
« Reply #43 on: February 26, 2015, 08:45:36 AM »
Now the question of how to get that style. :-)


...hm... it exists:

https://www.assetstore.unity3d.com/en/#!/content/12093

Just requires Unity Pro, which is a couple hundred. :-(
« Last Edit: February 26, 2015, 08:50:24 AM by Tom »

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Re: 3D Prototype
« Reply #44 on: February 26, 2015, 09:36:31 AM »
Outside of your spending range?
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