Author Topic: Ongoing Statistics  (Read 53257 times)

WVH

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Re: Ongoing Statistics
« Reply #180 on: October 01, 2015, 05:23:52 PM »
Specifically?  Nothing.  But reply 24 had a neat settlement size comparison, #34 had the housing bubble, now that auto deconstruct has moved in I wonder if a new construction phase has begun?, #38/#58 was awesome too...showing how many of what types of warriors are in the world.

Battle location or Battlefield deaths (mortal and/or noble) were neat maps also.  Although I would like to revisit the noble death idea (if it is even possible?  Does the game keep track of where a noble died?) by the end of October.  muwahahaaaa...cough cough...ha.

WVH

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Re: Ongoing Statistics
« Reply #181 on: October 07, 2015, 05:21:41 PM »
Would a distribution of character wealth (gold) heat map interest anyone else?

Tweeznax

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Re: Ongoing Statistics
« Reply #182 on: October 07, 2015, 05:26:58 PM »
That would be interesting. I'm guessing there are some characters out there swimming in gold.

WVH

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Re: Ongoing Statistics
« Reply #183 on: October 08, 2015, 12:04:45 AM »
Some of mine have a good bit, but there is no way to know how much is a lot.  I have paid out a good deal of it for captives, but no clue if it has spread farther.

Tom

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Re: Ongoing Statistics
« Reply #184 on: October 08, 2015, 11:29:41 AM »
Ok, some interesting numbers on wealth distribution:
  • The richest 10% active characters own about 54,000 gold among them.
  • Among these rich, the gap is about a factor of 2, so we don't have a 1% in this game. In fact, in the top 50 there don't seem to be any huge gaps or jumps.
  • The poorest 50% of active characters have no gold whatsoever.
  • The total amount of gold held by active characters is about 126,000 gold.

Tom

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Re: Ongoing Statistics
« Reply #185 on: October 11, 2015, 12:57:17 PM »
A current map of slavery in the world:




Tom

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Re: Ongoing Statistics
« Reply #186 on: October 11, 2015, 12:58:16 PM »
Two maps of warfare:

The red map shows battles and their intensity, i.e. number of participating soldiers. Clearly there are a few regions of the map with mass-graves and some that are more peaceful, mostly newly opened areas, which is also because this map contains data since the game started. That is why I made one more map, the black map showing the number of soldiers deaths in battle during years 6 and 7 (current year) only. This gives a better picture of recent activity, at least as far as warfare is concerned. By comparing them you can see where things have become more heated and where more calm.





Roran Hawkins

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Re: Ongoing Statistics
« Reply #187 on: October 11, 2015, 01:23:42 PM »
The Ascalonian-Stonedman war is a black stain on recent history  ;D
The story of Ascalon's forum threads.
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FARevolution

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Re: Ongoing Statistics
« Reply #188 on: October 11, 2015, 04:22:45 PM »
Damn Valen, gotta say, nice slavery city you got there, makes me jealous tbh.

Stonedman

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Re: Ongoing Statistics
« Reply #189 on: October 11, 2015, 06:18:56 PM »
hehe love those battle maps.


shows the Northspear war really well and the Stonedland-Ascalon :)


surprised how much fighting has been going on in the south.
I have no slaved obviously lol.

WVH

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Re: Ongoing Statistics
« Reply #190 on: October 11, 2015, 06:26:30 PM »
Damn Valen, gotta say, nice slavery city you got there, makes me jealous tbh.

Thanks.  But it is all about to come crashing down.  Valinor is breaking up into at least 4 realms of Rathgar.  Once the tribute from those realms is stopped, she will tumble.  Not sure yet what the effect will be with thralls, but I assume they will starve quickly.

Arescod has already taken over first place in settlement size 7068 to Valenshallen's 6836 (1330 thralls excluded) according to the library.

Roran Hawkins

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Re: Ongoing Statistics
« Reply #191 on: October 12, 2015, 12:00:43 AM »
I admit, that eversince my character accused yours of slavery practices, my bandits have been sending their thralls to Valenshallen, the slave market of the North  ::)
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Tom

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Re: Ongoing Statistics
« Reply #192 on: October 12, 2015, 08:28:29 AM »
Hm... quick idea:

* Add building "slave market"
* Add entourage type "thrall"
** available from slave market
** recruited from thralls, not peasants
** if disbanded, will always settle in your current location

Stonedman

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Re: Ongoing Statistics
« Reply #193 on: October 12, 2015, 06:48:31 PM »
I still struggle to get how you can maintain such huge settlements, i cant even really maintain my capital around 2k population without suffering elsewhere lol.

Tom

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Re: Ongoing Statistics
« Reply #194 on: October 12, 2015, 07:13:25 PM »
I still struggle to get how you can maintain such huge settlements, i cant even really maintain my capital around 2k population without suffering elsewhere lol.

That's strange. I have no trouble maintaining a 3k town with no issues from a very small realm. You need to be willing to keep settlements that provide food into the capital well below their "natural" population. I have two estates that would be above 1k on their own who both feed into the capital and are around 700-800 now. So I turned two towns into villages in order to raise my capital population.