Author Topic: Ongoing Statistics  (Read 53245 times)

Valast

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Re: Ongoing Statistics
« Reply #150 on: March 11, 2015, 03:03:31 PM »
Someone who would normally send it to their settlement would then just send it to someone they are at odds with.

Would it work to limit the range that a bandit can send the loot?  I am thinking within 50 miles or there about.  Perhaps this topic is better over in the bandits feedback.

Tom

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Re: Ongoing Statistics
« Reply #151 on: March 11, 2015, 05:07:01 PM »
False flag operations are fully intentional to be possible with this.

And don't forget that I recently removed the "just testing, so let's keep it calm" modifier, so looting is now twice as effective as it used to be.

cenrae

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Re: Ongoing Statistics
« Reply #152 on: March 13, 2015, 08:25:17 PM »
Yeah my bandit just looted 46 thralls.  That's a good hit to a village.
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Tom

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Re: Ongoing Statistics
« Reply #153 on: March 13, 2015, 08:35:13 PM »
Excellent. Yes, I'm waiting for the first big thrall raids. I think people will soon realize that thralls will make your settlement bigger at the same food cost, which brings all kinds of advantages.

De-Legro

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Re: Ongoing Statistics
« Reply #154 on: March 13, 2015, 11:53:50 PM »
Excellent. Yes, I'm waiting for the first big thrall raids. I think people will soon realize that thralls will make your settlement bigger at the same food cost, which brings all kinds of advantages.

Yes I am experimenting with this, to me it looks like it works best when your settlement is low on population, otherwise while you are trying to replace peasants with thralls, the thralls keep starving.
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Tom

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Re: Ongoing Statistics
« Reply #155 on: March 14, 2015, 09:47:22 AM »
Yes I am experimenting with this, to me it looks like it works best when your settlement is low on population, otherwise while you are trying to replace peasants with thralls, the thralls keep starving.

Does the settlement have a surplus or deficit of food when you start? If it's already on low supply then yes. But if it's balanced, they should add.

Tom

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Re: Ongoing Statistics
« Reply #156 on: March 19, 2015, 11:10:04 AM »
News from the statistics department:

Slavery is a hit, more than 2000 thralls have been taken already.

And in other news, very soon the dead will outnumber the living, meaning more characters are deceased then currently active.

FARevolution

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Re: Ongoing Statistics
« Reply #157 on: March 19, 2015, 11:46:45 AM »
And in other news, very soon the dead will outnumber the living, meaning more characters are deceased then currently active.


The Remembrance of The Death sounds like a find name to name the day such thing happens.

Tom

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Re: Ongoing Statistics
« Reply #158 on: March 28, 2015, 01:44:11 PM »
3802 thralls as of right now. 0.26% of the world population. Tendency is still very much rising upwards, at the same speed as it has for days. Some people are really raiding for slaves. I have no idea where this will stop.

Tom

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Re: Ongoing Statistics
« Reply #159 on: April 06, 2015, 08:16:18 PM »
Slavery is now rising very slowly, so probably it will end up at around 5000 people. Very low:



Roran Hawkins

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Re: Ongoing Statistics
« Reply #160 on: April 06, 2015, 08:43:36 PM »
Might have to do with the fact that a few people have turned their estates into thrall-kingdoms, and those are now filled to the brim. Additionally, the Rathgari raids in the South-East have encountered efficient defences and are being battered around, so their looting activities have been thwarted mostly.
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De-Legro

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Re: Ongoing Statistics
« Reply #161 on: April 06, 2015, 11:32:03 PM »
Might have to do with the fact that a few people have turned their estates into thrall-kingdoms, and those are now filled to the brim. Additionally, the Rathgari raids in the South-East have encountered efficient defences and are being battered around, so their looting activities have been thwarted mostly.


Well that and when I tested Thralls by looting a settlement and sending thralls to the same settlement, basically replacing the population with thralls, they produced less food then the regular population.
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Calpurnius

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Re: Ongoing Statistics
« Reply #162 on: April 06, 2015, 11:40:16 PM »
I've become dissatisfied with them, the small difference in food production versus consumption is not worth the loss of peasant population that contributes to producing supplies.
Is there a way to remove them from the settlement ?

De-Legro

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Re: Ongoing Statistics
« Reply #163 on: April 06, 2015, 11:46:40 PM »
I've become dissatisfied with them, the small difference in food production versus consumption is not worth the loss of peasant population that contributes to producing supplies.
Is there a way to remove them from the settlement ?


No, no there is not.
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Tom

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Re: Ongoing Statistics
« Reply #164 on: April 07, 2015, 09:13:49 AM »
Is there a way to remove them from the settlement ?

Not at this time, but I plan to add options later.

If you absolutely need to get rid of them, sending your estate into starvation intentionally for a short time will reduce thrall population stronger than peasant population, and when you bring food supply back, peasant population will recover faster.