Author Topic: Ongoing Statistics  (Read 53137 times)

Igelfeld

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Re: Ongoing Statistics
« Reply #75 on: May 26, 2014, 06:16:59 PM »
Is experience capped?  I notice a lot of people grinding troops and whilst I don't object, im wondering if I should get in on the act?  I mean if I face 100 Troops with 1000 experience against my 1000 troops with 23 experience, who's winning?


Honestly, I could be one of the characters you are accusing of 'grinding'. The problem is, I simply cannot get some characters out of the settlements I've taken from them.

De-Legro

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Re: Ongoing Statistics
« Reply #76 on: May 26, 2014, 10:51:40 PM »
i doubt very few or anyone does use their entire military against anyone.
But 20% of X's military be 100% of someone elses, so how do they gauge it as appropriate or not?
People want the bigger forces to start fighting eachother. We know who the biggest 3 are, but that only helps those 3 assess.
Anyway, it's just me, i'm nosy by nature and like to know lots of different details and facts about things, and currently i can't find out what i want to know which is a little frustrating hehe.

It could well be. To establish that you can either go scouting through their lands (that's right there was a reason Alexios volunteered to be diplomat for the isles) or just watch the early battles and adjust your response accordingly.
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Stonedman

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Re: Ongoing Statistics
« Reply #77 on: May 26, 2014, 11:11:46 PM »
Scouting through anothers lands or watching for battles etc etc is i'm sorry to say, too much effort just for me to ensure i don't overwhelm someone else. If i choose to commit eg 10% of my forces then IMHO I am taking reasonable precautions.
In the current state where people feel things are imbalanced, I think it would be good to make an exception and show how the balance falls, so that educated decisions can be made by people with extremely large armies.
Perhaps in the future, what we can get is approximate roumers through inns ?? after all wouldn't travelling bards and suchlike congregate there.
These rumours should not show details information, but eg we could ask about XXXX Realm and hear back that XXXX Realm has a tiney / small / medium / large / huge army or something like that?

Alumaani

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Re: Ongoing Statistics
« Reply #78 on: May 29, 2014, 01:22:16 AM »

Honestly, I could be one of the characters you are accusing of 'grinding'. The problem is, I simply cannot get some characters out of the settlements I've taken from them.


The word accusing implies a negative to the action which is not my perception of it.  I set up an academy for battles and experience gaining so please don't feel I'm criticising as I'm certainly not!

Roran Hawkins

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Re: Ongoing Statistics
« Reply #79 on: May 29, 2014, 03:37:46 AM »
This thread is addictive. Can't wait for more graphs to show up!
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Tom

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Re: Ongoing Statistics
« Reply #80 on: May 29, 2014, 03:21:49 PM »
This thread is addictive. Can't wait for more graphs to show up!

Tell me what you're interested in, because I'm getting tired of posting the same things.

Gustav Kuriga

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Re: Ongoing Statistics
« Reply #81 on: May 29, 2014, 03:33:12 PM »
How about player retention per realm? Food production, metal production, the geographic heat map you said you might do for battles.

Roran Hawkins

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Re: Ongoing Statistics
« Reply #82 on: May 29, 2014, 03:42:26 PM »
What is the most religiously active center (most religious buildings), most scholarly (university-like stuffs), greatest fortress, ...


It'd be nice to let our IC character hear rumours about the great centers of civilisation, and add it as flavour for RP'ing.




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Valast

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Re: Ongoing Statistics
« Reply #83 on: May 29, 2014, 04:24:35 PM »
Updated battles heat map.  Trade map. World population.

Stonedman

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Re: Ongoing Statistics
« Reply #84 on: May 29, 2014, 07:08:36 PM »
concentration of troops per settlement?
top 10-15 settlements by population / development?

Mookzen

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Re: Ongoing Statistics
« Reply #85 on: May 29, 2014, 07:44:49 PM »
I find heat-maps of various statistics to be most entertaining.

Tan dSerrai

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Re: Ongoing Statistics
« Reply #86 on: May 30, 2014, 01:10:02 PM »
Heatmap for population gain (over the last 3 ig months?) and loss.

De-Legro

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Re: Ongoing Statistics
« Reply #87 on: May 30, 2014, 01:54:50 PM »
Some trade statistics. Total quantities of each resource traded. A heat amp showing the area's of highest trade volume.
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Gustav Kuriga

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Re: Ongoing Statistics
« Reply #88 on: May 30, 2014, 08:14:03 PM »
A heatmap of the heatmaps...

Roran Hawkins

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Re: Ongoing Statistics
« Reply #89 on: May 30, 2014, 08:23:21 PM »
A heatmap of the average temperatures and moisteness of the different regions? This is all hidden data (and in the manual you saud you have itall written somewhere) so we can see why some regions produce more/less and can do better Rp's (...the wet ground prevented the heavy cavalry from using their characteristical full-out charges...)
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