Author Topic: Ongoing Statistics  (Read 54606 times)

Bubba

  • Guest
Re: Ongoing Statistics
« Reply #45 on: March 19, 2014, 07:40:09 PM »
No, take me seriously when I say that your graph is correct. That is exactly how it should look.

Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #46 on: March 20, 2014, 12:21:20 PM »
Current world distribution of troop types. That "rabble" is mostly the militia of unowned settlements, i.e. those in still blocked areas of the map.



Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #47 on: April 25, 2014, 01:05:25 PM »
Been a long time since I posted here.

Well, here's something I made for fun:




A graph of the soldier experience distribution. It shows how many soldiers have how much experience.
 
 As expected, it falls towards the more experience, but experience also grants a higher chance to survive, shown in the fact that there's a minimum point and once soldiers have crossed it, they are actually more likely to survive more battles.
 
 That was not intentionally coded in as an effect, it is simply the result of the various factors interacting.
 
 Attention: Logarithmic Y axis!

Stonedman

  • Full Member
  • ***
  • Posts: 679
  • Karma: +19/-65
    • View Profile
Re: Ongoing Statistics
« Reply #48 on: May 02, 2014, 02:56:27 PM »
interesting to see how many troops are up in the very high experience levels.
 
Considering how few battles had been taking place, that's obviously not through actual "war"

Tan dSerrai

  • Sr. Member
  • ****
  • Posts: 866
  • Karma: +20/-2
    • View Profile
Re: Ongoing Statistics
« Reply #49 on: May 02, 2014, 03:16:18 PM »
Yes, I'd be interested in this question as well. (Yes, I am aware of the logarithmic scale of that statistic)

With the recent heavy fighting in Rathgar, those of my chars who fought several larger battles now have a good number of soldiers in the 15-25 range....I have some having reached 30 but I doubt I have a single warrior with an experience of 40. Note that this progression 'feels' right - I assume that a warrior having reached 60 experience would be a veteran of 15 significant battles...

Stonedman

  • Full Member
  • ***
  • Posts: 679
  • Karma: +19/-65
    • View Profile
Re: Ongoing Statistics
« Reply #50 on: May 02, 2014, 03:30:30 PM »
what gear were your medium infantry using Tan?


Your :
32 heavy infantry 29 light infantry 67 archers 116 medium infantry 13 cavalry 5 nobles
absolutely annihalated my :
41 archers 70 medium infantry 93 light infantry 3 rabble 12 nobles


which considering the advantage i had in nobles was rather surprising.


You acheived :
22 enemies killed 33 enemies wounded
34 enemies killed 49 enemies wounded
6 enemies wounded 1 enemy noble captured
32 enemies were killed
2 enemies wounded 2 enemies killed


I only got
1 enemy killed
17 enemies wounded 19 enemies killed
9 enemies killed
1 enemy killed


Extremely one sided battle.
Especially considering i had 12 nobles to your 5.
A lot of my troops that died had like 15-25 exp already from previous battles.






Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #51 on: May 03, 2014, 01:14:52 PM »
Yes, I'd be interested in this question as well. (Yes, I am aware of the logarithmic scale of that statistic)

Keep in mind that I keep tuning the game almost every day. Experience was significantly easier to gain earlier than now.

Iituem

  • Full Member
  • ***
  • Posts: 126
  • Karma: +9/-0
  • Of the Bastard's Line
    • View Profile
Re: Ongoing Statistics
« Reply #52 on: May 20, 2014, 01:54:55 PM »
I'm curious if you have access to this stat - what are the top few regions for population density?  Bastard's Cloak is enjoying a cool 150 person/square mile density right now, although that's only doable because it's a coastal grassland with lots of imported food, and I'm curious how distant from the norm that is.

Edit:  For comparison, Lakehold (biggest town in the world?) has a population density of only 100, but that's due to having more land - half of the Cloak's "region" is sea.

Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #53 on: May 20, 2014, 02:56:53 PM »
Even if I don't have it, it is always easy to generate:

Top 10 population density (people per square km, I think)
Code: [Select]
        name         | density
---------------------+---------
 Kidijex             |      74
 Taiwarow            |      67
 Hilmebana           |      66
 Sailovis            |      58
 Akaexin             |      47
 Jeurolos            |      42
 Kailmamont d'Sakkan |      40
 Bastard's Cloak     |      40
 Valmems             |      39
 Port Tempus         |      39


Andrew

  • Game Master / Lead Developer
  • Administrator
  • Sr. Member
  • *****
  • Posts: 1832
  • Karma: +75/-8
  • Mildly Amused
    • View Profile
    • Lemuria Community Fan Site
Re: Ongoing Statistics
« Reply #54 on: May 20, 2014, 04:02:54 PM »
It's not square km. Port Tempus is 13.8 sq mi, which is 35.74 sq km, and that gives something like 51.6 people per sq km.

Unless it's doing square nautical miles on the settlement info page, in which case it's something like 72.2 people I think per sq km.

Someone more mathematical than me get in here and figure out what unit his numbers are in. All I can figure is that it's supposed be 47.3 square somethings, if 39 is in fact the correct density. (1846 people / 39 sq units = x people per sq units)

Edit: Fair warning, I could just be sucking at maths.
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
Favorite cold beverage: Strawberry Shake
My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)

Andrew

  • Game Master / Lead Developer
  • Administrator
  • Sr. Member
  • *****
  • Posts: 1832
  • Karma: +75/-8
  • Mildly Amused
    • View Profile
    • Lemuria Community Fan Site
Re: Ongoing Statistics
« Reply #55 on: May 20, 2014, 04:16:53 PM »
Took another swipe at this. there are 1846 people in Port Tempus. It's 13.8 sq mi. The manual states all miles are nautical miles. That gives us 47.3 sq km. And that divdes out into 39 people per sq km.

So yes. It's square kilometers, and I'm way worse at math than I used to be. I blame the use of square nautical miles in calculations. That or google.
Standing for the creation of interesting things since Year 1, Week 5, Day 4.
Favorite cold beverage: Strawberry Shake
My hobbies: Fixing computers, video games, anime, manga, some other stuff, sleep (in no particular order)

Iituem

  • Full Member
  • ***
  • Posts: 126
  • Karma: +9/-0
  • Of the Bastard's Line
    • View Profile
Re: Ongoing Statistics
« Reply #56 on: May 20, 2014, 05:35:42 PM »
Kidijex has a thousand people and four square miles of arable land.  The king of all fishing villages has been found!  Taiwarov, on the other hand, is a testament to the sheer power of the Moorkhani - 3500 people and 15.5 square miles.


Hilmebana boasts a mere 700-ish people, but on an even more mere 3.3 sq miles. 

Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #57 on: May 20, 2014, 06:02:33 PM »
Yeah, my map generator should probably take area sizes into account. :-/

Tom

  • Head Developer
  • Administrator
  • Hero Member
  • *****
  • Posts: 6320
  • Karma: +102/-15
    • View Profile
    • Might & Fealty
Re: Ongoing Statistics
« Reply #58 on: May 25, 2014, 11:10:40 AM »
I'm very happy about this graph:




It shows that we are finally entering a game phase dominated by conflict and battle. As you can see, even though the Rathgar / EI war is over, there is no shortage of conflict. When I find time, I'll make a geographical analysis and get a heatmap of battles over the past week or so so see if conflict is fairly evenly distributed or concentrated.


Alumaani

  • Full Member
  • ***
  • Posts: 554
  • Karma: +25/-13
    • View Profile
Re: Ongoing Statistics
« Reply #59 on: May 25, 2014, 11:53:25 AM »
Is experience capped?  I notice a lot of people grinding troops and whilst I don't object, im wondering if I should get in on the act?  I mean if I face 100 Troops with 1000 experience against my 1000 troops with 23 experience, who's winning?