Author Topic: Ongoing Statistics  (Read 26823 times)

Mookzen

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Re: Ongoing Statistics
« Reply #30 on: March 08, 2014, 01:38:42 PM »
It is good that the game balance as it stands allows for almost every settlement to send at least 50 food away without dooming it to a feeding function fully.

cenrae

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Re: Ongoing Statistics
« Reply #31 on: March 08, 2014, 09:22:28 PM »
At what point does population start to drop? -1 food or experiencing minor foods shortage?
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Mookzen

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Re: Ongoing Statistics
« Reply #32 on: March 08, 2014, 09:36:15 PM »
It won't drop from -1 due to rounding or maybe you will eventually lose the one guy who doesn't get his daily bread but generally the process starts from -1 but it will take a long time to drop with low negative numbers. Obviously the higher the shortage the faster it drops, if its like -500 or something expect to lose a couple of hundred people every turn, on the other hand you can sit at -50 for many turns and hardly notice, it depends on a number of things and as every region is unique in terms of yields there is no set forumula.
« Last Edit: March 08, 2014, 09:38:20 PM by Mookzen »

Tom

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Re: Ongoing Statistics
« Reply #33 on: March 08, 2014, 10:35:30 PM »
Actually, there is a set formula. Due to rounding, however, it plays out slightly differently each day, region or moon phase.

There is a certain tolerance level built-in, so population won't immediately drop with tiny deficits (people can eat one slice of bread less a day for a long time).

Tom

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Re: Ongoing Statistics
« Reply #34 on: March 09, 2014, 09:29:03 AM »
I wonder when the Might & Fealty housing bubble will burst and we get a financial crisis... construction is still going strong on all counts.
 (the small spikes you see are due to turns being bugged)
 
 From top to bottom: buildings, features, roads.



Tom

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Re: Ongoing Statistics
« Reply #35 on: March 10, 2014, 11:12:50 AM »
A sneak preview of what is coming soon, provided you have the right buildings (TBD which one, might be University):
 
 The global statistics are nice, but the game actually records statistics for realms and even every single settlement, too. So you can see the rise and fall of the great powers, or you can see how a settlement grows and shrinks over time.
 
 Yes, one of these days you can get a time graph of data down to the settlement level, because it is all being recorded already.



Andrew

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Re: Ongoing Statistics
« Reply #36 on: March 10, 2014, 11:34:52 AM »
Area (in sq km?) of the Fading Isles as diplayed over the number of days. Huh. Lord I hope it's not university though, I'll never be able to see it.
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Valast

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Re: Ongoing Statistics
« Reply #37 on: March 13, 2014, 06:33:45 PM »
Three days with no new stats... I am dieing.  Dead.  Croak...  ::)

Tom

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Re: Ongoing Statistics
« Reply #38 on: March 19, 2014, 01:44:01 AM »
War... war never changes...



Iituem

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Re: Ongoing Statistics
« Reply #39 on: March 19, 2014, 02:25:19 AM »
Oh, I beg to differ!  War in the past clearly involved a much higher proportion of heavy infantry!  :D

Alumaani

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Re: Ongoing Statistics
« Reply #40 on: March 19, 2014, 12:29:43 PM »
I dont understand this chart...what does it mean?

BTW...this is by far my favourite thread :)

LGMAlpha

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Re: Ongoing Statistics
« Reply #41 on: March 19, 2014, 12:38:25 PM »
I dont understand this chart...what does it mean?

BTW...this is by far my favourite thread :)


I think this is the breakdown of soldiers participating in battles.

Tan dSerrai

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Re: Ongoing Statistics
« Reply #42 on: March 19, 2014, 02:09:17 PM »
Thought so as well - but either the vertical graph is off (4000 participants?...uhm...no) or it means something different. Though I agree that its likely that it has _something_ to do with battles, not with overall strength of realms.

Yes, moarrr stats!

Bubba

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Re: Ongoing Statistics
« Reply #43 on: March 19, 2014, 02:26:40 PM »
Heh. It's like a Rosetta Stone, you could say.

Tom

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Re: Ongoing Statistics
« Reply #44 on: March 19, 2014, 02:50:40 PM »
Yes, this is what it means. It is total participants in total battles. I'm still working on it so it might be counting some twice or so, I'm not 100% certain.