Author Topic: Ongoing Statistics  (Read 54602 times)

Tom

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Re: Ongoing Statistics
« Reply #105 on: December 09, 2014, 07:41:08 PM »
Heatmap of ownership changes, that was a new idea and I liked it. Was a little tricky to get it done, but here it is:



Tan dSerrai

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Re: Ongoing Statistics
« Reply #106 on: December 10, 2014, 05:31:19 PM »
Thanks, Tom!      :)

Tom

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Re: Ongoing Statistics
« Reply #107 on: December 11, 2014, 05:16:42 PM »
Heatmap of battlefield deaths (mortal soldiers). Here you can see that number of battles doesn't equal large battles. I also call this the graves map, because it shows all soldiers ever killed in battle, so the darker it gets, the more graves you'll find in that area.




Mookzen

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Re: Ongoing Statistics
« Reply #108 on: December 11, 2014, 08:33:03 PM »
I'm surprised to see such action in the south, good.

Andre

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Re: Ongoing Statistics
« Reply #109 on: December 11, 2014, 11:15:59 PM »
Wow, that black in the south is very near one of my characters, thats in his realm even i think, that must have been ages ago then i think... Dont belive there have been that many deaths there recently.


Valast

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Re: Ongoing Statistics
« Reply #110 on: December 11, 2014, 11:51:54 PM »
That is a cool map.  *get it...cool, HEAT map*


Roran Hawkins

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Re: Ongoing Statistics
« Reply #111 on: December 11, 2014, 11:56:24 PM »
How about a heatmap of publications?  :P  Who's the most literate of them all?!
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Valast

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Re: Ongoing Statistics
« Reply #112 on: December 12, 2014, 02:21:16 AM »
Good one Roran!  That would be cool.  Or even one that shows advanced tech.  Who is the most well defended or the most buildings.

One other thing... Those two maps above really speak about the culture I think.  So many deaths in the North yet so little land changing hands.  Other places too.  Maybe I am drunk... or maybe it is a sign that we are focusing on the battles and not the greed and glut of land?

Tom

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Re: Ongoing Statistics
« Reply #113 on: December 12, 2014, 09:41:12 AM »
Publications are a bit boring if you don't consider activity, which is a bit tricky to judge, but just going by publications by themselves, here you are:



Andre

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Re: Ongoing Statistics
« Reply #114 on: December 12, 2014, 01:55:18 PM »
What about First One density? Is that possible?

Theronna

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Re: Ongoing Statistics
« Reply #115 on: December 12, 2014, 03:58:55 PM »
These are some really interesting maps. Somehow they miss the center of Ascalon on every.  ;D

Roran Hawkins

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Re: Ongoing Statistics
« Reply #116 on: December 12, 2014, 04:24:03 PM »
These are some really interesting maps. Somehow they miss the center of Ascalon on every.  ;D

Exxcuuuuuuuuusee me!  ;D  Ascalon is THE center of literature! And of sleepiness.
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De-Legro

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Re: Ongoing Statistics
« Reply #117 on: December 13, 2014, 12:26:04 AM »
Publications are a bit boring if you don't consider activity, which is a bit tricky to judge, but just going by publications by themselves, here you are:



I assume this reflects publications shared as well as written? Many of my regions are covered, yet I have never written a single publication.
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Tom

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Re: Ongoing Statistics
« Reply #118 on: December 13, 2014, 11:21:13 AM »
I assume this reflects publications shared as well as written? Many of my regions are covered, yet I have never written a single publication.

This reflects publications published. There is no location of publications written, as the game only stores who wrote a piece, but not where he was at that time.

Tom

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Re: Ongoing Statistics
« Reply #119 on: December 14, 2014, 09:04:45 PM »
And one more heatmap. This is a more refined character locations map. Instead of just showing current location, it also shows recent locations and weighed by duration of stay. This gives a much softer and more accurate image of character presence.
 
 This also foreshadows an upcoming feature of the game. I could only make this picture because the game stores where you've been and for how long to create a value I call "region familarity". It will soon be useful for battles and travel - if you know an area well, you can move faster and have a slight combat advantage (depending on region type - in mountains and forests, this is important, in grassland not so much).